---- PURELY AI GENERATED FILE ----- ---- This could be crap test, i did about ~15 second code review, ---- looks mostly correct, a little weird, but close enough ---- local Throbber = require("99.ops.throbber") local eq = assert.are.same describe("Throbber", function() it( "cycles through throb, cooldown, and restart phases, then stops", function() local test_icons = { "a", "b", "c", "d", "e" } local original_icons = Throbber._icons Throbber._icons = { test_icons } -- Define timings for predictable testing local timings = { throb_time = 600, cooldown_time = 200, } local received = {} local states = {} --- @type _99.Throbber local throbber throbber = Throbber.new(function(icon) table.insert(received, icon) table.insert(states, throbber.state) end, timings) throbber.throb_fn = function(percent) local index = math.floor(percent * #test_icons) + 1 return test_icons[math.min(index, #test_icons)] end -- Start throbbing throbber:start() vim.wait(timings.throb_time * 0.7) -- Verify we cycled through multiple icons (throb phase) local seen_icons = {} for _, icon in ipairs(received) do seen_icons[icon] = true end assert.is_true( seen_icons["a"] and seen_icons["b"] and seen_icons["c"], "Expected to cycle through multiple icons during throb phase" ) -- Wait for cooldown (should stay on first icon) local icon_count_before_cooldown = #received vim.wait(timings.cooldown_time + timings.throb_time * 0.3) -- Verify cooldown: stays on last icon local cooldown_icons = {} for i = icon_count_before_cooldown + 1, #received do table.insert(cooldown_icons, received[i]) end for _, icon in ipairs(cooldown_icons) do eq("e", icon, "Expected cooldown to stay on last icon") end -- Wait for second throb cycle to start vim.wait(timings.throb_time * 0.5) -- Verify we transitioned back to throbbing state local seen_throbbing = false local seen_cooldown = false local seen_second_throb = false for _, state in ipairs(states) do if state == "throbbing" then if not seen_throbbing then seen_throbbing = true elseif seen_cooldown then seen_second_throb = true end elseif state == "cooldown" then seen_cooldown = true end end assert.is_true(seen_throbbing, "Expected to see throbbing state") assert.is_true(seen_cooldown, "Expected to see cooldown state") assert.is_true( seen_second_throb, "Expected to see second throbbing cycle" ) -- Stop the throbber throbber:stop() local count_after_stop = #received -- Verify no more updates after stop vim.wait(300) eq(count_after_stop, #received, "Expected no more updates after stop") Throbber._icons = original_icons end ) end)