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authorOskar <oskar@mullvad.net>2024-10-22 15:32:24 +0200
committerOskar <oskar@mullvad.net>2024-10-22 15:32:24 +0200
commit1ec8c9d6c4dc799fb0c6479cdc9dad438bf37129 (patch)
tree43caf1e9884496f64c2333648c16381eaa1cf18a /gui/src/renderer/lib/3dmap.ts
parent6533665d1fdf9a97e6ea1e36f01ee2f293b4338c (diff)
parentcf62ffdd17eac7958977895f098742c704aa3047 (diff)
downloadmullvadvpn-1ec8c9d6c4dc799fb0c6479cdc9dad438bf37129.tar.xz
mullvadvpn-1ec8c9d6c4dc799fb0c6479cdc9dad438bf37129.zip
Merge branch 'add-react-linter-rules'
Diffstat (limited to 'gui/src/renderer/lib/3dmap.ts')
-rw-r--r--gui/src/renderer/lib/3dmap.ts4
1 files changed, 2 insertions, 2 deletions
diff --git a/gui/src/renderer/lib/3dmap.ts b/gui/src/renderer/lib/3dmap.ts
index ec4def0744..d0e130e4c8 100644
--- a/gui/src/renderer/lib/3dmap.ts
+++ b/gui/src/renderer/lib/3dmap.ts
@@ -666,8 +666,8 @@ function getProjectionMatrix(gl: WebGL2RenderingContext): mat4 {
// Create a perspective matrix, a special matrix that is
// used to simulate the distortion of perspective in a camera.
const fieldOfView = (angleOfView / 180) * Math.PI; // in radians
- // @ts-ignore
- const aspect = gl.canvas.clientWidth / gl.canvas.clientHeight;
+ const canvas = gl.canvas as HTMLCanvasElement;
+ const aspect = canvas.clientWidth / canvas.clientHeight;
const zNear = 0.1;
const zFar = 10;
const projectionMatrix = mat4.create();