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| author | Oskar <oskar@mullvad.net> | 2024-10-22 15:32:24 +0200 |
|---|---|---|
| committer | Oskar <oskar@mullvad.net> | 2024-10-22 15:32:24 +0200 |
| commit | 1ec8c9d6c4dc799fb0c6479cdc9dad438bf37129 (patch) | |
| tree | 43caf1e9884496f64c2333648c16381eaa1cf18a /gui/src/renderer/lib/3dmap.ts | |
| parent | 6533665d1fdf9a97e6ea1e36f01ee2f293b4338c (diff) | |
| parent | cf62ffdd17eac7958977895f098742c704aa3047 (diff) | |
| download | mullvadvpn-1ec8c9d6c4dc799fb0c6479cdc9dad438bf37129.tar.xz mullvadvpn-1ec8c9d6c4dc799fb0c6479cdc9dad438bf37129.zip | |
Merge branch 'add-react-linter-rules'
Diffstat (limited to 'gui/src/renderer/lib/3dmap.ts')
| -rw-r--r-- | gui/src/renderer/lib/3dmap.ts | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gui/src/renderer/lib/3dmap.ts b/gui/src/renderer/lib/3dmap.ts index ec4def0744..d0e130e4c8 100644 --- a/gui/src/renderer/lib/3dmap.ts +++ b/gui/src/renderer/lib/3dmap.ts @@ -666,8 +666,8 @@ function getProjectionMatrix(gl: WebGL2RenderingContext): mat4 { // Create a perspective matrix, a special matrix that is // used to simulate the distortion of perspective in a camera. const fieldOfView = (angleOfView / 180) * Math.PI; // in radians - // @ts-ignore - const aspect = gl.canvas.clientWidth / gl.canvas.clientHeight; + const canvas = gl.canvas as HTMLCanvasElement; + const aspect = canvas.clientWidth / canvas.clientHeight; const zNear = 0.1; const zFar = 10; const projectionMatrix = mat4.create(); |
