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| author | Oskar <oskar@mullvad.net> | 2024-10-08 15:23:39 +0200 |
|---|---|---|
| committer | Oskar <oskar@mullvad.net> | 2024-10-22 15:18:10 +0200 |
| commit | 1666ff934d648dc88f213a90dde96b1b0eca7692 (patch) | |
| tree | 98ca27b363648769cfb1e41ddab503c72172e088 /gui/src | |
| parent | 411a5eedc83e1b43ebe48c05b382c54105d0a029 (diff) | |
| download | mullvadvpn-1666ff934d648dc88f213a90dde96b1b0eca7692.tar.xz mullvadvpn-1666ff934d648dc88f213a90dde96b1b0eca7692.zip | |
Prohibit @ts-ignore comments and update codebase to not use it
Diffstat (limited to 'gui/src')
| -rw-r--r-- | gui/src/renderer/components/Accordion.tsx | 3 | ||||
| -rw-r--r-- | gui/src/renderer/lib/3dmap.ts | 4 |
2 files changed, 4 insertions, 3 deletions
diff --git a/gui/src/renderer/components/Accordion.tsx b/gui/src/renderer/components/Accordion.tsx index 70ae35c988..27a5be53bc 100644 --- a/gui/src/renderer/components/Accordion.tsx +++ b/gui/src/renderer/components/Accordion.tsx @@ -93,7 +93,8 @@ export default class Accordion extends React.Component<IProps, IState> { private collapse() { // First change height to height in px since it's not possible to transition to/from auto this.setState({ containerHeight: this.getContentHeight() + 'px' }, () => { - // Make sure new height has been applied + // Make sure new height has been applied. By reading offsetHeight we force the browser to + // apply the height before returning. // eslint-disable-next-line @typescript-eslint/no-unused-expressions this.containerRef.current?.offsetHeight; this.setState({ containerHeight: '0' }); diff --git a/gui/src/renderer/lib/3dmap.ts b/gui/src/renderer/lib/3dmap.ts index ec4def0744..d0e130e4c8 100644 --- a/gui/src/renderer/lib/3dmap.ts +++ b/gui/src/renderer/lib/3dmap.ts @@ -666,8 +666,8 @@ function getProjectionMatrix(gl: WebGL2RenderingContext): mat4 { // Create a perspective matrix, a special matrix that is // used to simulate the distortion of perspective in a camera. const fieldOfView = (angleOfView / 180) * Math.PI; // in radians - // @ts-ignore - const aspect = gl.canvas.clientWidth / gl.canvas.clientHeight; + const canvas = gl.canvas as HTMLCanvasElement; + const aspect = canvas.clientWidth / canvas.clientHeight; const zNear = 0.1; const zFar = 10; const projectionMatrix = mat4.create(); |
