# Build instructions This document aims to explain how to build the Mullvad Android app. It's strongly recommended and primarily supported to build the app using the provided container, as it ensures the correct build environment. ## Build process The build process consist of two main steps. First building the native libraries (`mullvad-daemon` and `wireguard-go`) and then building the Android app/project which will bundle the previously built native libraries. Building the native libraries requires some specific toolchains and packages to be installed, so it's recommended to build using the provided build script and container image. The native libraries doesn't have to be rebuilt very often, only when including daemon changes or after cleaning the project, so apart from that it's possible to build the Android app/project using the Gradle CLI or the Android Studio GUI. ## Build with provided container (recommended) > __*NOTE:*__ Build with provided container is only supported on Linux and may not work on other > platforms. Building both the native libraries and Android project can easily be achieved by running the [containerized-build.sh](../building/containerized-build.sh) script, which helps using the correct tag and mounting volumes. The script relies on [podman](https://podman.io/getting-started/installation.html) by default, however another container runner such as [docker](https://docs.docker.com/get-started/) can be used by setting the `CONTAINER_RUNNER` environment variable. After the native libraries have been built, subsequent builds can that doesn't rely on changes to the native libraries can be ran using the Gradle CLI or the Android Studio GUI. This requires either: * Rust to be installed, since a tooled called `mullvad-version` is used to resolved the version information for the Android app. or * Specifying custom version information by following [these instructions](#override-version-code-and-version-name). ### Setup: - Install [podman](https://podman.io/getting-started/installation.html) and make sure it's configured to run in rootless mode. - OPTIONAL: Get the latest **stable** Rust toolchain via [rustup.rs](https://rustup.rs/). ### Debug build Run the following command to trigger a full debug build: ```bash ../building/containerized-build.sh android --dev-build ``` ### Release build 1. Configure a signing key by following [these instructions](#configure-signing-key). 2. Run the following command after setting the `ANDROID_CREDENTIALS_DIR` environment variable to the directory configured in step 1: ```bash ../building/containerized-build.sh android --app-bundle ``` ## Build without* the provided container > __*NOTE:*__ This guide is only supported on Linux and may not work on other platforms, if you are > using macOS please refer to [macOS build instructions](./docs/BuildInstructions.macos.md) Building without the provided container requires installing multiple Sdk:s and toolchains, and is therefore more complex. > __*\*:*__ A container is still used to build `wireguard-go` for Android since it requires a > patched version of `go`. See [this patch](https://git.zx2c4.com/wireguard-android/tree/tunnel/tools/libwg-go/goruntime-boottime-over-monotonic.diff) > for more information. ### Setup build environment These steps explain how to manually setup the build environment on a Linux system. #### 1. Install `podman` Podman is required to build `wireguard-go`. Follow the installation [instructions](https://podman.io/getting-started/installation.html) for your distribution. #### 2. Install `protobuf-compiler` Install a protobuf compiler (version 3 and up), it can be installed on most major Linux distros via the package name `protobuf-compiler`. An additional package might also be required depending on Linux distro: - `protobuf-devel` on Fedora. - `libprotobuf-dev` on Debian/Ubuntu. #### 3. Install `gcc` #### 4. Install Android toolchain - Install the JDK ```bash sudo apt install zip openjdk-17-jdk ``` - Install the SDK The SDK should be placed in a separate directory, like for example `~/android` or `/opt/android`. This directory should be exported as the `$ANDROID_HOME` environment variable. Note: if `sdkmanager` fails to find the SDK root path, pass the option `--sdk_root=$ANDROID_HOME` to the command above. ```bash cd /opt/android # Or some other directory to place the Android SDK export ANDROID_HOME=$PWD wget https://dl.google.com/android/repository/commandlinetools-linux-8512546_latest.zip unzip commandlinetools-linux-6609375_latest.zip ./tools/bin/sdkmanager "platforms;android-33" "build-tools;30.0.3" "platform-tools" ``` - Install the NDK The NDK should be placed in a separate directory, which can be inside the `$ANDROID_HOME` or in a completely separate path. The extracted directory must be exported as the `$ANDROID_NDK_HOME` environment variable. ```bash cd "$ANDROID_HOME" # Or some other directory to place the Android NDK wget https://dl.google.com/android/repository/android-ndk-r25c-linux.zip unzip android-ndk-r25c-linux.zip cd android-ndk-r25c export ANDROID_NDK_HOME="$PWD" ``` #### 5. Install and configure Rust toolchain - Get the latest **stable** Rust toolchain via [rustup.rs](https://rustup.rs/). - Configure Android cross-compilation targets and set up linker and archiver. This can be done by setting the following environment variables: Add to `~/.bashrc` or equivalent: ``` export NDK_TOOLCHAIN_DIR="$ANDROID_NDK_HOME/toolchains/llvm/prebuilt/linux-x86_64/bin" export AR_aarch64_linux_android="$NDK_TOOLCHAIN_DIR/llvm-ar" export AR_armv7_linux_androideabi="$NDK_TOOLCHAIN_DIR/llvm-ar" export AR_x86_64_linux_android="$NDK_TOOLCHAIN_DIR/llvm-ar" export AR_i686_linux_android="$NDK_TOOLCHAIN_DIR/llvm-ar" export CC_aarch64_linux_android="$NDK_TOOLCHAIN_DIR/aarch64-linux-android26-clang" export CC_armv7_linux_androideabi="$NDK_TOOLCHAIN_DIR/armv7a-linux-androideabi26-clang" export CC_x86_64_linux_android="$NDK_TOOLCHAIN_DIR/x86_64-linux-android26-clang" export CC_i686_linux_android="$NDK_TOOLCHAIN_DIR/i686-linux-android26-clang" export CARGO_TARGET_AARCH64_LINUX_ANDROID_LINKER="$NDK_TOOLCHAIN_DIR/aarch64-linux-android26-clang" export CARGO_TARGET_ARMV7_LINUX_ANDROIDEABI_LINKER="$NDK_TOOLCHAIN_DIR/armv7a-linux-androideabi26-clang" export CARGO_TARGET_I686_LINUX_ANDROID_LINKER="$NDK_TOOLCHAIN_DIR/i686-linux-android26-clang" export CARGO_TARGET_X86_64_LINUX_ANDROID_LINKER="$NDK_TOOLCHAIN_DIR/x86_64-linux-android26-clang" ``` - Install Android targets ```bash rustup target add aarch64-linux-android armv7-linux-androideabi i686-linux-android x86_64-linux-android ``` ### Debug build Run the following command to build a debug build: ```bash ../build-apk.sh --dev-build ``` ### Release build 1. Configure a signing key by following [these instructions](#configure-signing-key). 2. Move, copy or symlink the directory from step 1 to [./credentials/](./credentials/) (`/android/credentials/`). 3. Run the following command to build: ```bash ../build-apk.sh --app-bundle ``` ## Configure signing key 1. Create a directory to store the signing key, keystore and its configuration: ``` export ANDROID_CREDENTIALS_DIR=/tmp/credentials mkdir -p $ANDROID_CREDENTIALS_DIR ``` 2. Generate a key/keystore named `app-keys.jks` in `ANDROID_CREDENTIALS_DIR` and make sure to write down the used passwords: ``` keytool -genkey -v -keystore $ANDROID_CREDENTIALS_DIR/app-keys.jks -alias release -keyalg RSA -keysize 4096 -validity 10000 ``` 3. Create a file named `keystore.properties` in `ANDROID_CREDENTIALS_DIR`. Enter the following, but replace `key-password` and `keystore-password` with the values from step 2: ```bash keyAlias = release keyPassword = key-password storePassword = keystore-password ``` ## Gradle dependency metadata verification lockfile This lockfile helps ensuring the integrity of the gradle dependencies in the project. ### Update lockfile When adding or updating dependencies, it's necessary to also update the lockfile. This can be done in the following way: 1. Run update script (requires `podman`): ```bash ./scripts/update-lockfile.sh ``` 2. Check diff before committing. ### Disable during development This is easiest done by temporarily removing the lockfile: ```bash rm ./gradle/verification-metadata.xml ``` ## Gradle properties Some gradle properties can be set to simplify development. These are listed below. ### Always show changelog For development purposes, `ALWAYS_SHOW_CHANGELOG` can be set in `local.properties` to always show the changelog dialog on each app start. For example: ``` ALWAYS_SHOW_CHANGELOG=true ``` ### Override version code and version name To avoid or override the rust based version generation, the `OVERRIDE_VERSION_CODE` and `OVERRIDE_VERSION_NAME` properties can be set in `local.properties`. For example: ``` OVERRIDE_VERSION_CODE=123 OVERRIDE_VERSION_NAME=1.2.3 ``` ### Disable version in-app notifications To disable in-app notifications related to the app version during development or testing, the `ENABLE_IN_APP_VERSION_NOTIFICATIONS` property can be set in `local.properties`: ``` ENABLE_IN_APP_VERSION_NOTIFICATIONS=false ```