import path from 'path'; export function resolveBin(binaryName: string) { return path.resolve(getBasePath(), binaryName + getExtension()); } function getBasePath(): string { if (process.env.NODE_ENV === 'development') { return ( process.env.MULLVAD_PATH || path.resolve(path.join(__dirname, '../../../../target/debug')) ); } else { return process.resourcesPath; } } function getExtension() { switch (process.platform) { case 'win32': return '.exe'; default: return ''; } }