use std::time::Duration; /// Timeout for waiting on receiving traffic after sending outgoing traffic. Once this timeout is /// hit, a ping will be sent every `SECONDS_PER_PING` until `PING_TIMEOUT` is reached, or traffic /// is received. pub(crate) const BYTES_RX_TIMEOUT: Duration = Duration::from_secs(5); /// Timeout for waiting on receiving or sending any traffic. Once this timeout is hit, a ping will /// be sent every `SECONDS_PER_PING` until `PING_TIMEOUT` is reached or traffic is received. pub(crate) const TRAFFIC_TIMEOUT: Duration = Duration::from_secs(120); /// Timeout for waiting on receiving traffic after sending the first ICMP packet. Once this /// timeout is reached, it is assumed that the connection is lost. pub(crate) const PING_TIMEOUT: Duration = Duration::from_secs(15); /// Timeout for receiving traffic when establishing a connection. pub(crate) const ESTABLISH_TIMEOUT: Duration = Duration::from_secs(4); /// `ESTABLISH_TIMEOUT` is multiplied by this after each failed connection attempt. pub(crate) const ESTABLISH_TIMEOUT_MULTIPLIER: u32 = 2; /// Maximum timeout for establishing a connection. pub(crate) const MAX_ESTABLISH_TIMEOUT: Duration = PING_TIMEOUT; /// Number of seconds to wait between sending ICMP packets pub(crate) const SECONDS_PER_PING: Duration = Duration::from_secs(3);