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These are instructions on how to build the app on desktop platforms. See the
[readme](./README.md#building-the-app) for help building on other platforms.
# Install toolchains and dependencies
These instructions are probably not complete. If you find something more that needs installing
on your platform please submit an issue or a pull request.
## All platforms
- Get the latest **stable** Rust toolchain via [rustup.rs](https://rustup.rs/).
- Install default targets and components needed for your platform:
```bash
./scripts/setup-rust android|ios|windows|linux|macos
```
- (Optional) Run the following to install a git `post-checkout` hook that will automatically
run the `setup-rust` script when the Rust version specified in the `rust-toolchain.toml` file changes:
```bash
.scripts/setup-rust install-hook
```
- You need Node.js and npm. You can find the exact versions in the `volta` section of
`desktop/package.json`. The toolchain is managed by volta.
- Linux
Follow instructions on [volta.sh](https://volta.sh/)
- macOS
```bash
brew install volta && volta setup
````
- Windows
Install the `msi` hosted here: https://github.com/volta-cli/volta
- Install Go (ideally version `1.21`) by following the [official instructions](https://golang.org/doc/install).
Newer versions may work too.
- Install a protobuf compiler (version 3.15 and up), it can be installed on most major Linux distros
via the package name `protobuf-compiler`, `protobuf` on macOS via Homebrew, and on Windows
binaries are available on their GitHub [page](https://github.com/protocolbuffers/protobuf/releases)
and they have to be put in `%PATH`. An additional package might also be required depending on
Linux distro:
- `protobuf-devel` on Fedora.
- `libprotobuf-dev` on Debian/Ubuntu.
## Linux
### Debian/Ubuntu
```bash
# For building the daemon
sudo apt install gcc libdbus-1-dev
# For building the installer
sudo apt install rpm
```
### Fedora/RHEL
```bash
# For building the daemon
sudo dnf install dbus-devel
# For building the installer
sudo dnf install rpm-build
```
## Using nix devshell
This is supported on Linux (x86_64) as well as macOS (x86_64 and aarch64).
[Install nix](./android/docs/BuildInstructions.md#Build-using-nix-devshell) if you haven't already.
```bash
nix develop
```
#### direnv
Provided in the repository root is a [direnv](https://direnv.net/) for automatically sourcing the devshell.
Allow it by executing `direnv allow .` (in `<repository>`) once.
### Cross-compiling for ARM64
By default, the app will build for the host platform. It is also possible to cross-compile the app
for ARM64 on x64.
#### Debian
```bash
# As root
dpkg --add-architecture arm64 && \
apt update && \
apt install libdbus-1-dev:arm64 gcc-aarch64-linux-gnu
```
```bash
rustup target add aarch64-unknown-linux-gnu
```
To make sure the right linker and libraries are used, add the following to `~/.cargo/config.toml`:
```
[target.aarch64-unknown-linux-gnu]
linker = "aarch64-linux-gnu-gcc"
[target.aarch64-unknown-linux-gnu.dbus]
rustc-link-search = ["/usr/aarch64-linux-gnu/lib"]
rustc-link-lib = ["dbus-1"]
```
## Windows
The host has to have the following installed:
- Microsoft's _Build Tools for Visual Studio 2022_ (a regular installation of Visual Studio 2022
Community or Pro edition works as well).
- Windows 10 (or Windows 11) SDK.
- `bash` installed as well as a few base unix utilities, including `sed` and `tail`.
You are recommended to use [Git for Windows].
- `zig` installed and available in `%PATH%`. 0.14 or later is recommended: https://ziglang.org/download/.
- `msbuild.exe` available in `%PATH%`. If you installed Visual Studio Community edition, the
binary can be found under:
```
C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\<arch>
```
Where `<arch>` refers to the host architecture, either `amd64` or `arm64`.
The environment can also be set up in bash by sourcing `vcvars.sh`: `. ./scripts/vcvars.sh`. Note
that that script assumes that you're running VS 2022 Community.
- The `x86` target is required for building some NSIS plugins:
```bash
rustup target add i686-pc-windows-msvc
```
[Git for Windows]: https://git-scm.com/download/win
### Cross-compiling for ARM64
By default, the app will build for the host platform. It is also possible to cross-compile the app
for ARM64 on x64. This requires:
- The ARM64 MSVC tools added to Visual Studio.
- `clang` (either directly from llvm.org or as part of Visual Studio) on the `PATH`.
- The `AArch64` target added to Rust:
```bash
rustup target add aarch64-pc-windows-msvc
```
### Compiling *on* Windows Arm
In addition to the above requirements:
- `clang` is required (can be found in the Visual Studio installer) in `PATH`.
`INCLUDE` also needs to include the correct headers for clang. This can be found by running
`vcvarsall.bat arm64` and typing `set INCLUDE`.
The environment can also be set up in bash by sourcing `vcvars.sh`: `. ./scripts/vcvars.sh`. Note
that that script assumes that you're running VS 2022 Community.
- `grpc-tools` currently doesn't include ARM builds. The x64 binaries must be installed to build
the Electron app:
```
pushd desktop/packages/mullvad-vpn
npm install --target_arch=x64 grpc-tools
popd
```
## macOS
The host has to have the following installed:
- A recent version of `bash`. The default version in macOS (3.2.57) isn't supported.
- `clang` is required for CGo.
# Building and packaging the app
The simplest way to build the entire app and generate an installer is to just run the build script.
`--optimize` can be added to enable compiler optimizations. This will take longer to build but will
produce a smaller installer and installed binaries:
```bash
./build.sh [--optimize]
```
This should produce an installer exe, pkg or rpm+deb file in the `dist/` directory.
Building this requires at least 1GB of memory.
## Notes on targeting ARM64
### macOS
By default, `build.sh` produces a pkg for your current architecture only. To build a universal
app that works on both Intel and Apple Silicon macs, build with `--universal`.
### Linux
To cross-compile for ARM64 rather than the current architecture, set the `TARGETS` environment
variable to `aarch64-unknown-linux-gnu`:
```bash
TARGETS="aarch64-unknown-linux-gnu" ./build.sh
```
### Windows
To cross-compile for ARM64 from another host architecture, set the `TARGETS` environment
variable to `aarch64-pc-windows-msvc`:
```bash
TARGETS="aarch64-pc-windows-msvc" ./build.sh
```
## Notes on building on ARM64 Linux hosts
Due to inability to build the management interface proto files on ARM64 (see
[this](https://github.com/grpc/grpc-node/issues/1497) issue), building on ARM64 must be done in
2 stages:
1. Build management interface proto files on another platform than arm64 Linux
2. Use the built proto files during the main build by setting the
`MANAGEMENT_INTERFACE_PROTO_BUILD_DIR` environment variable to the path the proto files
To build the management interface proto files there is a script (execute it on another platform than
ARM64 Linux):
```bash
cd desktop
npm ci -w mullvad-vpn
npm run -w mullvad-vpn build-proto
```
After that copy the files from the following directories into a single directory:
```
desktop/packages/mullvad-vpn/src/main/management_interface/
desktop/packages/mullvad-vpn/build/src/main/management_interface/
```
Set the value of `MANAGEMENT_INTERFACE_PROTO_BUILD_DIR` to that directory while running the main
build.
When all is done, run the main build. Assuming that you copied the proto files into
`/tmp/management_interface_proto` directory, the build command will look as follows:
```bash
MANAGEMENT_INTERFACE_PROTO_BUILD_DIR=/tmp/management_interface_proto ./build.sh --dev-build
```
On Linux, you may also have to specify `USE_SYSTEM_FPM=true` to generate the deb/rpm packages.
# Building and running mullvad-daemon
This section is for building the system service individually.
1. On macOS, source `env.sh` to set the default environment variables:
```bash
source env.sh
```
1. On Windows, build the C++ libraries:
```bash
./build-windows-modules.sh
```
And copy the `wintun.dll` next to the daemon binary:
```bash
cp dist-assets/binaries/x86_64-pc-windows-msvc/wintun.dll target/debug/
```
1. Build the system daemon plus the other Rust tools and programs:
```bash
cargo build
```
1. On Windows, the daemon must be run as the SYSTEM user. You can use
[PsExec](https://docs.microsoft.com/en-us/sysinternals/downloads/psexec) to launch
an elevated bash instance before starting the daemon in it:
```
psexec64 -i -s bash.exe
```
1. Run the daemon with verbose logging (from the root directory of the project):
```bash
sudo MULLVAD_RESOURCE_DIR="./dist-assets" ./target/debug/mullvad-daemon -vv
```
Leave out `sudo` on Windows. The daemon must run as root since it modifies the firewall and sets
up virtual network interfaces etc.
# Building and running the desktop app
This section is for building the desktop app individually.
1. Go to the `desktop` directory
```bash
cd desktop
```
1. Install all the JavaScript dependencies by running:
```bash
npm install -w mullvad-vpn
```
1. Start the Electron app in development mode by running:
```bash
npm run -w mullvad-vpn develop
```
If you change any javascript file while the development mode is running it will automatically
transpile and reload the file so that the changes are visible almost immediately.
Please note that the Electron app needs a running daemon to connect to in order to work. See
[Building and running mullvad-daemon](#building-and-running-mullvad-daemon) for instructions
on how to do that before starting the Electron app.
|