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//
// LocationDataSource.swift
// MullvadVPN
//
// Created by pronebird on 11/03/2021.
// Copyright © 2021 Mullvad VPN AB. All rights reserved.
//
import Combine
import MullvadREST
import MullvadSettings
import MullvadTypes
import UIKit
final class LocationDataSource:
UITableViewDiffableDataSource<LocationSection, LocationCellViewModel>,
LocationDiffableDataSourceProtocol {
private var currentSearchString = ""
private var dataSources: [LocationDataSourceProtocol] = []
// The selected location.
private var selectedLocation: LocationCellViewModel?
// When multihop is enabled, this is the "inverted" selected location, ie. entry
// if in exit mode and exit if in entry mode.
private var excludedLocation: LocationCellViewModel?
let tableView: UITableView
let sections: [LocationSection]
let serialUpdateQueue = DispatchQueue(label: "LocationDataSource.UpdateQueue")
var didSelectRelayLocations: ((UserSelectedRelays) -> Void)?
var didTapEditCustomLists: (() -> Void)?
init(
tableView: UITableView,
allLocations: LocationDataSourceProtocol,
customLists: LocationDataSourceProtocol
) {
self.tableView = tableView
let sections: [LocationSection] = LocationSection.allCases
self.sections = sections
self.dataSources.append(contentsOf: [customLists, allLocations])
super.init(tableView: tableView) { _, indexPath, itemIdentifier in
let cell = tableView.dequeueReusableView(
withIdentifier: sections[indexPath.section],
for: indexPath
) as! LocationCell // swiftlint:disable:this force_cast
cell.configure(item: itemIdentifier, behavior: .select)
return cell
}
tableView.delegate = self
tableView.registerReusableViews(from: LocationSection.self)
defaultRowAnimation = .fade
}
func setRelays(_ relaysWithLocation: LocationRelays, selectedRelays: RelaySelection) {
serialUpdateQueue.async { [weak self] in
guard let self = self,
let allLocationsDataSource = dataSources
.first(where: { $0 is AllLocationDataSource }) as? AllLocationDataSource,
let customListsDataSource = dataSources
.first(where: { $0 is CustomListsDataSource }) as? CustomListsDataSource else { return }
allLocationsDataSource.reload(relaysWithLocation)
customListsDataSource.reload(allLocationNodes: allLocationsDataSource.nodes)
setSelectedRelays(selectedRelays)
filterRelays(by: currentSearchString)
}
}
func filterRelays(by searchString: String) {
serialUpdateQueue.async(flags: .barrier) { [weak self] in
guard let self = self else { return }
currentSearchString = searchString
let list = sections.enumerated().map { index, section in
self.dataSources[index]
.search(by: searchString)
.flatMap { node in
let rootNode = RootLocationNode(children: [node])
return self.recursivelyCreateCellViewModelTree(
for: rootNode,
in: section,
indentationLevel: 0
)
}
}
DispatchQueue.main.async {
self.reloadDataSnapshot(with: list) {
if searchString.isEmpty, let selectedLocation = self.selectedLocation {
self.updateSelection(selectedLocation: selectedLocation, completion: {
self.scrollToSelectedRelay()
})
} else {
self.scrollToTop(animated: false)
}
}
}
}
}
/// Refreshes the custom list section and keeps all modifications intact (selection and expanded states).
func refreshCustomLists() {
serialUpdateQueue.async { [weak self] in
guard let self = self,
let allLocationsDataSource =
dataSources.first(where: { $0 is AllLocationDataSource }) as? AllLocationDataSource,
let customListsDataSource =
dataSources.first(where: { $0 is CustomListsDataSource }) as? CustomListsDataSource
else {
return
}
// Reload data source with (possibly) updated custom lists.
customListsDataSource.reload(allLocationNodes: allLocationsDataSource.nodes)
self.filterRelays(by: currentSearchString)
}
}
func setSelectedRelays(_ selectedRelays: RelaySelection) {
serialUpdateQueue.async(flags: .barrier) { [weak self] in
guard let self, let _selectedLocation = mapSelection(from: selectedRelays.selected) else { return }
selectedLocation = _selectedLocation
excludedLocation = mapSelection(from: selectedRelays.excluded)
excludedLocation?.excludedRelayTitle = selectedRelays.excludedTitle
self.updateSelection(selectedLocation: _selectedLocation, completion: {
self.scrollToSelectedRelay()
})
}
}
// MARK: - Private functions
private func scrollToSelectedRelay() {
indexPathForSelectedRelay()
.flatMap {
tableView.scrollToRow(at: $0, at: .middle, animated: false)
}
}
private func indexPathForSelectedRelay() -> IndexPath? {
serialUpdateQueue.sync {
selectedLocation.flatMap { indexPath(for: $0) }
}
}
private func mapSelection(from selectedRelays: UserSelectedRelays?) -> LocationCellViewModel? {
let allLocationsDataSource =
dataSources.first(where: { $0 is AllLocationDataSource }) as? AllLocationDataSource
let customListsDataSource =
dataSources.first(where: { $0 is CustomListsDataSource }) as? CustomListsDataSource
if let selectedRelays {
// Look for a matching custom list node.
if let customListSelection = selectedRelays.customListSelection,
let customList = customListsDataSource?.customList(by: customListSelection.listId),
let selectedNode = customListsDataSource?.node(by: selectedRelays, for: customList) {
return LocationCellViewModel(
section: .customLists,
node: selectedNode,
indentationLevel: selectedNode.hierarchyLevel
)
// Look for a matching all locations node.
} else if let location = selectedRelays.locations.first,
let selectedNode = allLocationsDataSource?.node(by: location) {
return LocationCellViewModel(
section: .allLocations,
node: selectedNode,
indentationLevel: selectedNode.hierarchyLevel
)
}
}
return nil
}
private func updateSelection(selectedLocation: LocationCellViewModel, completion: (() -> Void)? = nil) {
let rootNode = selectedLocation.node.root
var snapshot = snapshot()
// Exit early if no changes to the node tree should be made.
guard selectedLocation.node != rootNode else {
// Apply the updated snapshot
DispatchQueue.main.async {
self.applySnapshotUsingReloadData(snapshot, completion: completion)
}
return
}
// Make sure we have an index path for the selected item.
guard let indexPath = indexPath(for: LocationCellViewModel(
section: selectedLocation.section,
node: rootNode
)) else { return }
// Walk tree backwards to determine which nodes should be expanded.
selectedLocation.node.forEachAncestor { node in
node.showsChildren = true
}
// Construct node tree.
let nodesToAdd = recursivelyCreateCellViewModelTree(
for: rootNode,
in: selectedLocation.section,
indentationLevel: 1
)
let existingItems = snapshot.itemIdentifiers(inSection: selectedLocation.section)
snapshot.deleteItems(nodesToAdd)
snapshot.insertItems(nodesToAdd, afterItem: existingItems[indexPath.row])
// Apply the updated snapshot
DispatchQueue.main.async {
self.applySnapshotUsingReloadData(snapshot, completion: completion)
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = super.tableView(tableView, cellForRowAt: indexPath)
guard let cell = cell as? LocationCell, let item = itemIdentifier(for: indexPath) else {
return cell
}
cell.delegate = self
if item.shouldExcludeLocation(excludedLocation) {
// Only host locations should have an excluded title. Since custom list nodes contain
// all locations of all child nodes, its first location could possibly be a host.
// Therefore we need to check for that as well.
if case .hostname = item.node.locations.first, !(item.node is CustomListLocationNode) {
cell.setExcluded(relayTitle: excludedLocation?.excludedRelayTitle)
} else {
cell.setExcluded()
}
}
return cell
}
}
// MARK: - Called from LocationDiffableDataSourceProtocol
extension LocationDataSource {
func nodeShowsChildren(_ node: LocationNode) -> Bool {
node.showsChildren
}
func nodeShouldBeSelected(_ node: LocationNode) -> Bool {
false // N/A
}
}
extension LocationDataSource: UITableViewDelegate {
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
switch sections[section] {
case .allLocations:
return LocationSectionHeaderView(
configuration: LocationSectionHeaderView.Configuration(name: LocationSection.allLocations.description)
)
case .customLists:
return LocationSectionHeaderView(configuration: LocationSectionHeaderView.Configuration(
name: LocationSection.customLists.description,
primaryAction: UIAction(
handler: { [weak self] _ in
self?.didTapEditCustomLists?()
}
)
))
}
}
func tableView(_ tableView: UITableView, viewForFooterInSection section: Int) -> UIView? {
nil
}
func tableView(_ tableView: UITableView, heightForFooterInSection section: Int) -> CGFloat {
switch sections[section] {
case .allLocations:
return .zero
case .customLists:
return 24
}
}
func tableView(_ tableView: UITableView, shouldHighlightRowAt indexPath: IndexPath) -> Bool {
guard let item = itemIdentifier(for: indexPath) else { return false }
return !item.shouldExcludeLocation(excludedLocation) && item.node.isActive
}
func tableView(_ tableView: UITableView, indentationLevelForRowAt indexPath: IndexPath) -> Int {
itemIdentifier(for: indexPath)?.indentationLevel ?? 0
}
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
if let item = itemIdentifier(for: indexPath) {
cell.setSelected(item == selectedLocation, animated: false)
}
}
func tableView(_ tableView: UITableView, willSelectRowAt indexPath: IndexPath) -> IndexPath? {
if let indexPath = indexPathForSelectedRelay() {
tableView.deselectRow(at: indexPath, animated: false)
}
return indexPath
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
guard let item = itemIdentifier(for: indexPath) else { return }
selectedLocation = item
var customListSelection: UserSelectedRelays.CustomListSelection?
if let topmostNode = item.node.root as? CustomListLocationNode {
customListSelection = UserSelectedRelays.CustomListSelection(
listId: topmostNode.customList.id,
isList: topmostNode == item.node
)
}
let relayLocations = UserSelectedRelays(
locations: item.node.locations,
customListSelection: customListSelection
)
didSelectRelayLocations?(relayLocations)
}
private func scrollToTop(animated: Bool) {
tableView.setContentOffset(.zero, animated: animated)
}
}
extension LocationDataSource: LocationCellDelegate {
func toggleExpanding(cell: LocationCell) {
guard let indexPath = tableView.indexPath(for: cell),
let item = itemIdentifier(for: indexPath) else { return }
toggleItems(for: cell) {
self.scroll(to: item, animated: true)
}
}
func toggleSelecting(cell: LocationCell) {
// No op.
}
}
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