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-rw-r--r--wgengine/magicsock/endpoint.go2
-rw-r--r--wgengine/magicsock/magicsock.go2
-rw-r--r--wgengine/magicsock/relaymanager.go299
-rw-r--r--wgengine/magicsock/relaymanager_test.go5
4 files changed, 256 insertions, 52 deletions
diff --git a/wgengine/magicsock/endpoint.go b/wgengine/magicsock/endpoint.go
index f88dab29d..e834c277c 100644
--- a/wgengine/magicsock/endpoint.go
+++ b/wgengine/magicsock/endpoint.go
@@ -1871,7 +1871,7 @@ func (de *endpoint) resetLocked() {
}
}
de.probeUDPLifetime.resetCycleEndpointLocked()
- de.c.relayManager.cancelOutstandingWork(de)
+ de.c.relayManager.stopWork(de)
}
func (de *endpoint) numStopAndReset() int64 {
diff --git a/wgengine/magicsock/magicsock.go b/wgengine/magicsock/magicsock.go
index cf3ef2352..05f4cf56d 100644
--- a/wgengine/magicsock/magicsock.go
+++ b/wgengine/magicsock/magicsock.go
@@ -1960,7 +1960,7 @@ func (c *Conn) handleDiscoMessage(msg []byte, src netip.AddrPort, derpNodeSrc ke
c.discoShort, epDisco.short, via.ServerDisco.ShortString(),
ep.publicKey.ShortString(), derpStr(src.String()),
len(via.AddrPorts))
- c.relayManager.handleCallMeMaybeVia(via)
+ c.relayManager.handleCallMeMaybeVia(ep, via)
} else {
c.dlogf("[v1] magicsock: disco: %v<-%v (%v, %v) got call-me-maybe, %d endpoints",
c.discoShort, epDisco.short,
diff --git a/wgengine/magicsock/relaymanager.go b/wgengine/magicsock/relaymanager.go
index b1732ff41..a66d80e35 100644
--- a/wgengine/magicsock/relaymanager.go
+++ b/wgengine/magicsock/relaymanager.go
@@ -28,21 +28,23 @@ type relayManager struct {
// ===================================================================
// The following fields are owned by a single goroutine, runLoop().
- serversByAddrPort set.Set[netip.AddrPort]
- allocWorkByEndpoint map[*endpoint]*relayEndpointAllocWork
+ serversByAddrPort map[netip.AddrPort]key.DiscoPublic
+ serversByDisco map[key.DiscoPublic]netip.AddrPort
+ allocWorkByEndpoint map[*endpoint]*relayEndpointAllocWork
+ handshakeWorkByEndpointByServerDisco map[*endpoint]map[key.DiscoPublic]*relayHandshakeWork
// ===================================================================
// The following chan fields serve event inputs to a single goroutine,
// runLoop().
allocateHandshakeCh chan *endpoint
allocateWorkDoneCh chan relayEndpointAllocWorkDoneEvent
+ handshakeWorkDoneCh chan relayEndpointHandshakeWorkDoneEvent
cancelWorkCh chan *endpoint
newServerEndpointCh chan newRelayServerEndpointEvent
rxChallengeCh chan relayHandshakeChallengeEvent
- rxCallMeMaybeViaCh chan *disco.CallMeMaybeVia
discoInfoMu sync.Mutex // guards the following field
- discoInfoByServerDisco map[key.DiscoPublic]*discoInfo
+ discoInfoByServerDisco map[key.DiscoPublic]*relayHandshakeDiscoInfo
// runLoopStoppedCh is written to by runLoop() upon return, enabling event
// writers to restart it when they are blocked (see
@@ -50,21 +52,44 @@ type relayManager struct {
runLoopStoppedCh chan struct{}
}
+// relayHandshakeWork serves to track in-progress relay handshake work for a
+// [udprelay.ServerEndpoint]. This structure is immutable once initialized.
+type relayHandshakeWork struct {
+ ep *endpoint
+ se udprelay.ServerEndpoint
+ cancel context.CancelFunc
+ wg *sync.WaitGroup
+}
+
+// newRelayServerEndpointEvent indicates a new [udprelay.ServerEndpoint] has
+// become known either via allocation with a relay server, or via
+// [disco.CallMeMaybeVia] reception. This structure is immutable once
+// initialized.
type newRelayServerEndpointEvent struct {
- ep *endpoint
- se udprelay.ServerEndpoint
+ ep *endpoint
+ se udprelay.ServerEndpoint
+ server netip.AddrPort // zero value if learned via [disco.CallMeMaybeVia]
}
+// relayEndpointAllocWorkDoneEvent indicates relay server endpoint allocation
+// work for an [*endpoint] has completed. This structure is immutable once
+// initialized.
type relayEndpointAllocWorkDoneEvent struct {
- ep *endpoint
work *relayEndpointAllocWork
}
-// activeWork returns true if there is outstanding allocation or handshaking
-// work, otherwise it returns false.
-func (r *relayManager) activeWork() bool {
- return len(r.allocWorkByEndpoint) > 0
- // TODO(jwhited): consider handshaking work
+// relayEndpointHandshakeWorkDoneEvent indicates relay server endpoint handshake
+// work for an [*endpoint] has completed. This structure is immutable once
+// initialized.
+type relayEndpointHandshakeWorkDoneEvent struct {
+ work *relayHandshakeWork
+ answerSentTo netip.AddrPort // zero value if handshake did not progress to answer transmission
+}
+
+// activeWorkRunLoop returns true if there is outstanding allocation or
+// handshaking work, otherwise it returns false.
+func (r *relayManager) activeWorkRunLoop() bool {
+ return len(r.allocWorkByEndpoint) > 0 || len(r.handshakeWorkByEndpointByServerDisco) > 0
}
// runLoop is a form of event loop. It ensures exclusive access to most of
@@ -77,43 +102,41 @@ func (r *relayManager) runLoop() {
for {
select {
case ep := <-r.allocateHandshakeCh:
- r.cancelAndClearWork(ep)
- r.allocateAllServersForEndpoint(ep)
- if !r.activeWork() {
+ r.stopWorkRunLoop(ep, stopHandshakeWorkOnlyKnownServers)
+ r.allocateAllServersRunLoop(ep)
+ if !r.activeWorkRunLoop() {
return
}
- case msg := <-r.allocateWorkDoneCh:
- work, ok := r.allocWorkByEndpoint[msg.ep]
- if ok && work == msg.work {
+ case done := <-r.allocateWorkDoneCh:
+ work, ok := r.allocWorkByEndpoint[done.work.ep]
+ if ok && work == done.work {
// Verify the work in the map is the same as the one that we're
// cleaning up. New events on r.allocateHandshakeCh can
// overwrite pre-existing keys.
- delete(r.allocWorkByEndpoint, msg.ep)
+ delete(r.allocWorkByEndpoint, done.work.ep)
}
- if !r.activeWork() {
+ if !r.activeWorkRunLoop() {
return
}
case ep := <-r.cancelWorkCh:
- r.cancelAndClearWork(ep)
- if !r.activeWork() {
+ r.stopWorkRunLoop(ep, stopHandshakeWorkAllServers)
+ if !r.activeWorkRunLoop() {
return
}
- case newEndpoint := <-r.newServerEndpointCh:
- _ = newEndpoint
- // TODO(jwhited): implement
- if !r.activeWork() {
+ case newServerEndpoint := <-r.newServerEndpointCh:
+ r.handleNewServerEndpointRunLoop(newServerEndpoint)
+ if !r.activeWorkRunLoop() {
return
}
- case challenge := <-r.rxChallengeCh:
- _ = challenge
- // TODO(jwhited): implement
- if !r.activeWork() {
+ case done := <-r.handshakeWorkDoneCh:
+ r.handleHandshakeWorkDoneRunLoop(done)
+ if !r.activeWorkRunLoop() {
return
}
- case via := <-r.rxCallMeMaybeViaCh:
- _ = via
+ case challenge := <-r.rxChallengeCh:
+ _ = challenge
// TODO(jwhited): implement
- if !r.activeWork() {
+ if !r.activeWorkRunLoop() {
return
}
}
@@ -142,30 +165,92 @@ type relayEndpointAllocWork struct {
// init initializes [relayManager] if it is not already initialized.
func (r *relayManager) init() {
r.initOnce.Do(func() {
- r.discoInfoByServerDisco = make(map[key.DiscoPublic]*discoInfo)
+ r.discoInfoByServerDisco = make(map[key.DiscoPublic]*relayHandshakeDiscoInfo)
+ r.serversByDisco = make(map[key.DiscoPublic]netip.AddrPort)
+ r.serversByAddrPort = make(map[netip.AddrPort]key.DiscoPublic)
r.allocWorkByEndpoint = make(map[*endpoint]*relayEndpointAllocWork)
+ r.handshakeWorkByEndpointByServerDisco = make(map[*endpoint]map[key.DiscoPublic]*relayHandshakeWork)
r.allocateHandshakeCh = make(chan *endpoint)
r.allocateWorkDoneCh = make(chan relayEndpointAllocWorkDoneEvent)
+ r.handshakeWorkDoneCh = make(chan relayEndpointHandshakeWorkDoneEvent)
r.cancelWorkCh = make(chan *endpoint)
r.newServerEndpointCh = make(chan newRelayServerEndpointEvent)
r.rxChallengeCh = make(chan relayHandshakeChallengeEvent)
- r.rxCallMeMaybeViaCh = make(chan *disco.CallMeMaybeVia)
r.runLoopStoppedCh = make(chan struct{}, 1)
go r.runLoop()
})
}
+// relayHandshakeDiscoInfo serves to cache a [*discoInfo] for outstanding
+// [*relayHandshakeWork] against a given relay server.
+type relayHandshakeDiscoInfo struct {
+ work set.Set[*relayHandshakeWork] // guarded by relayManager.discoInfoMu
+ di *discoInfo // immutable once initialized
+}
+
+// ensureDiscoInfoFor ensures a [*discoInfo] will be returned by discoInfo() for
+// the server disco key associated with 'work'. Callers must also call
+// derefDiscoInfoFor() when 'work' is complete.
+func (r *relayManager) ensureDiscoInfoFor(work *relayHandshakeWork) {
+ r.discoInfoMu.Lock()
+ defer r.discoInfoMu.Unlock()
+ di, ok := r.discoInfoByServerDisco[work.se.ServerDisco]
+ if !ok {
+ di = &relayHandshakeDiscoInfo{}
+ di.work.Make()
+ r.discoInfoByServerDisco[work.se.ServerDisco] = di
+ }
+ di.work.Add(work)
+ if di.di == nil {
+ di.di = &discoInfo{
+ discoKey: work.se.ServerDisco,
+ discoShort: work.se.ServerDisco.ShortString(),
+ sharedKey: work.ep.c.discoPrivate.Shared(work.se.ServerDisco),
+ }
+ }
+}
+
+// derefDiscoInfoFor decrements the reference count of the [*discoInfo]
+// associated with 'work'.
+func (r *relayManager) derefDiscoInfoFor(work *relayHandshakeWork) {
+ r.discoInfoMu.Lock()
+ defer r.discoInfoMu.Unlock()
+ di, ok := r.discoInfoByServerDisco[work.se.ServerDisco]
+ if !ok {
+ // TODO(jwhited): unexpected
+ return
+ }
+ di.work.Delete(work)
+ if di.work.Len() == 0 {
+ delete(r.discoInfoByServerDisco, work.se.ServerDisco)
+ }
+}
+
// discoInfo returns a [*discoInfo] for 'serverDisco' if there is an
// active/ongoing handshake with it, otherwise it returns nil, false.
func (r *relayManager) discoInfo(serverDisco key.DiscoPublic) (_ *discoInfo, ok bool) {
r.discoInfoMu.Lock()
defer r.discoInfoMu.Unlock()
di, ok := r.discoInfoByServerDisco[serverDisco]
- return di, ok
+ if ok {
+ return di.di, ok
+ }
+ return nil, false
}
-func (r *relayManager) handleCallMeMaybeVia(dm *disco.CallMeMaybeVia) {
- relayManagerInputEvent(r, nil, &r.rxCallMeMaybeViaCh, dm)
+func (r *relayManager) handleCallMeMaybeVia(ep *endpoint, dm *disco.CallMeMaybeVia) {
+ se := udprelay.ServerEndpoint{
+ ServerDisco: dm.ServerDisco,
+ LamportID: dm.LamportID,
+ AddrPorts: dm.AddrPorts,
+ VNI: dm.VNI,
+ }
+ se.BindLifetime.Duration = dm.BindLifetime
+ se.SteadyStateLifetime.Duration = dm.SteadyStateLifetime
+ relayManagerInputEvent(r, nil, &r.newServerEndpointCh, newRelayServerEndpointEvent{
+ ep: ep,
+ se: se,
+ })
}
func (r *relayManager) handleBindUDPRelayEndpointChallenge(dm *disco.BindUDPRelayEndpointChallenge, di *discoInfo, src netip.AddrPort, vni uint32) {
@@ -206,24 +291,142 @@ func (r *relayManager) allocateAndHandshakeAllServers(ep *endpoint) {
relayManagerInputEvent(r, nil, &r.allocateHandshakeCh, ep)
}
-// cancelOutstandingWork cancels all outstanding allocation & handshaking work
-// for 'ep'.
-func (r *relayManager) cancelOutstandingWork(ep *endpoint) {
+// stopWork stops all outstanding allocation & handshaking work for 'ep'.
+func (r *relayManager) stopWork(ep *endpoint) {
relayManagerInputEvent(r, nil, &r.cancelWorkCh, ep)
}
-// cancelAndClearWork cancels & clears any outstanding work for 'ep'.
-func (r *relayManager) cancelAndClearWork(ep *endpoint) {
+// stopHandshakeWorkFilter represents filters for handshake work cancellation
+type stopHandshakeWorkFilter bool
+
+const (
+ stopHandshakeWorkAllServers stopHandshakeWorkFilter = false
+ stopHandshakeWorkOnlyKnownServers = true
+)
+
+// stopWorkRunLoop cancels & clears outstanding allocation and handshaking
+// work for 'ep'. Handshake work cancellation is subject to the filter supplied
+// in 'f'.
+func (r *relayManager) stopWorkRunLoop(ep *endpoint, f stopHandshakeWorkFilter) {
allocWork, ok := r.allocWorkByEndpoint[ep]
if ok {
allocWork.cancel()
allocWork.wg.Wait()
delete(r.allocWorkByEndpoint, ep)
}
- // TODO(jwhited): cancel & clear handshake work
+ byServerDisco, ok := r.handshakeWorkByEndpointByServerDisco[ep]
+ if ok {
+ for disco, handshakeWork := range byServerDisco {
+ _, knownServer := r.serversByDisco[disco]
+ if knownServer || f == stopHandshakeWorkAllServers {
+ handshakeWork.cancel()
+ handshakeWork.wg.Wait()
+ delete(byServerDisco, disco)
+ }
+ }
+ if len(byServerDisco) == 0 {
+ delete(r.handshakeWorkByEndpointByServerDisco, ep)
+ }
+ }
+}
+
+func (r *relayManager) handleHandshakeWorkDoneRunLoop(done relayEndpointHandshakeWorkDoneEvent) {
+ byServerDisco, ok := r.handshakeWorkByEndpointByServerDisco[done.work.ep]
+ if !ok {
+ return
+ }
+ work, ok := byServerDisco[done.work.se.ServerDisco]
+ if !ok || work != done.work {
+ return
+ }
+ delete(byServerDisco, done.work.se.ServerDisco)
+ if len(byServerDisco) == 0 {
+ delete(r.handshakeWorkByEndpointByServerDisco, done.work.ep)
+ }
+ if !done.answerSentTo.IsValid() {
+ // The handshake timed out.
+ return
+ }
+ // We received a challenge from and transmitted an answer towards the relay
+ // server.
+ // TODO(jwhited): Make the associated [*endpoint] aware of this
+ // [tailscale.com/net/udprelay.ServerEndpoint].
+}
+
+func (r *relayManager) handleNewServerEndpointRunLoop(newServerEndpoint newRelayServerEndpointEvent) {
+ if newServerEndpoint.server.IsValid() {
+ serverDisco, ok := r.serversByAddrPort[newServerEndpoint.server]
+ if !ok {
+ // Allocation raced with an update to our known servers set. This
+ // server is no longer known. Return early.
+ return
+ }
+ if serverDisco.Compare(newServerEndpoint.se.ServerDisco) != 0 {
+ // The server's disco key has either changed, or simply become
+ // known for the first time. In the former case we end up detaching
+ // any in-progress handshake work from a "known" relay server.
+ // Practically speaking we expect the detached work to fail
+ // if the server key did in fact change (server restart) while we
+ // were attempting to handshake with it. It is possible, though
+ // unlikely, for a server addr:port to effectively move between
+ // nodes. Either way, there is no harm in detaching existing work,
+ // and we explicitly let that happen for the rare case the detached
+ // handshake would complete and remain functional.
+ delete(r.serversByDisco, serverDisco)
+ delete(r.serversByAddrPort, newServerEndpoint.server)
+ r.serversByDisco[serverDisco] = newServerEndpoint.server
+ r.serversByAddrPort[newServerEndpoint.server] = serverDisco
+ }
+ }
+
+ byServerDisco, ok := r.handshakeWorkByEndpointByServerDisco[newServerEndpoint.ep]
+ if ok {
+ work, ok := byServerDisco[newServerEndpoint.se.ServerDisco]
+ if ok {
+ if newServerEndpoint.se.LamportID <= work.se.LamportID {
+ // The "new" server endpoint is outdated or duplicate in
+ // consideration against existing handshake work. Return early.
+ return
+ }
+ // Cancel existing handshake that has a lower lamport ID.
+ work.cancel()
+ work.wg.Wait()
+ }
+ } else {
+ byServerDisco = make(map[key.DiscoPublic]*relayHandshakeWork)
+ r.handshakeWorkByEndpointByServerDisco[newServerEndpoint.ep] = byServerDisco
+ }
+
+ // We're ready to start a new handshake.
+ ctx, cancel := context.WithCancel(context.Background())
+ wg := &sync.WaitGroup{}
+ work := &relayHandshakeWork{
+ ep: newServerEndpoint.ep,
+ se: newServerEndpoint.se,
+ cancel: cancel,
+ wg: wg,
+ }
+ byServerDisco[newServerEndpoint.se.ServerDisco] = work
+
+ wg.Add(1)
+ go r.handshakeServerEndpoint(ctx, work)
+}
+
+func (r *relayManager) handshakeServerEndpoint(ctx context.Context, work *relayHandshakeWork) {
+ defer work.wg.Done()
+
+ done := relayEndpointHandshakeWorkDoneEvent{work: work}
+ r.ensureDiscoInfoFor(work)
+
+ defer func() {
+ r.derefDiscoInfoFor(work)
+ relayManagerInputEvent(r, ctx, &r.handshakeWorkDoneCh, done)
+ }()
+
+ // TODO(jwhited): implement handshake select
}
-func (r *relayManager) allocateAllServersForEndpoint(ep *endpoint) {
+func (r *relayManager) allocateAllServersRunLoop(ep *endpoint) {
if len(r.serversByAddrPort) == 0 {
return
}
@@ -231,17 +434,17 @@ func (r *relayManager) allocateAllServersForEndpoint(ep *endpoint) {
started := &relayEndpointAllocWork{ep: ep, cancel: cancel, wg: &sync.WaitGroup{}}
for k := range r.serversByAddrPort {
started.wg.Add(1)
- go r.allocateEndpoint(ctx, started.wg, k, ep)
+ go r.allocateSingleServer(ctx, started.wg, k, ep)
}
r.allocWorkByEndpoint[ep] = started
go func() {
started.wg.Wait()
started.cancel()
- relayManagerInputEvent(r, ctx, &r.allocateWorkDoneCh, relayEndpointAllocWorkDoneEvent{ep: ep, work: started})
+ relayManagerInputEvent(r, ctx, &r.allocateWorkDoneCh, relayEndpointAllocWorkDoneEvent{work: started})
}()
}
-func (r *relayManager) allocateEndpoint(ctx context.Context, wg *sync.WaitGroup, server netip.AddrPort, ep *endpoint) {
+func (r *relayManager) allocateSingleServer(ctx context.Context, wg *sync.WaitGroup, server netip.AddrPort, ep *endpoint) {
// TODO(jwhited): introduce client metrics counters for notable failures
defer wg.Done()
var b bytes.Buffer
diff --git a/wgengine/magicsock/relaymanager_test.go b/wgengine/magicsock/relaymanager_test.go
index 579dceb53..3b75db9f6 100644
--- a/wgengine/magicsock/relaymanager_test.go
+++ b/wgengine/magicsock/relaymanager_test.go
@@ -8,6 +8,7 @@ import (
"testing"
"tailscale.com/disco"
+ "tailscale.com/types/key"
)
func TestRelayManagerInitAndIdle(t *testing.T) {
@@ -16,11 +17,11 @@ func TestRelayManagerInitAndIdle(t *testing.T) {
<-rm.runLoopStoppedCh
rm = relayManager{}
- rm.cancelOutstandingWork(&endpoint{})
+ rm.stopWork(&endpoint{})
<-rm.runLoopStoppedCh
rm = relayManager{}
- rm.handleCallMeMaybeVia(&disco.CallMeMaybeVia{})
+ rm.handleCallMeMaybeVia(&endpoint{c: &Conn{discoPrivate: key.NewDisco()}}, &disco.CallMeMaybeVia{ServerDisco: key.NewDisco().Public()})
<-rm.runLoopStoppedCh
rm = relayManager{}