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2022-04-07control/controlbase: don't enforce a max protocol version at handshake time.David Anderson4-25/+15
Doing so makes development unpleasant, because we have to first break the client by bumping to a version the control server rejects, then upgrade the control server to make it accept the new version. This strict rejection at handshake time is only necessary if we want to blocklist some vulnerable protocol versions in the future. So, switch to a default-permissive stance: until we have such a version that we have to eagerly block early, we'll accept whatever version the client presents, and leave it to the user of controlbase.Conn to make decisions based on that version. Noise still enforces that the client and server *agree* on what protocol version is being used, and the control server still has the option to finish the handshake and then hang up with an in-noise error, rather than abort at the handshake level. Updates #3488 Signed-off-by: David Anderson <danderson@tailscale.com>
2022-04-07control/controlbase: make the protocol version number selectable.David Anderson5-37/+52
This is so that we can plumb our client capability version through the protocol as the Noise version. The capability version increments more frequently than strictly required (the Noise version only needs to change when cryptographically-significant changes are made to the protocol, whereas the capability version also indicates changes in non-cryptographically-significant parts of the protocol), but this gives us a safe pre-auth way to determine if the client supports future protocol features, while still relying on Noise's strong assurance that the client and server have agreed on the same version. Currently, the server executes the same protocol regardless of the version number, and just presents the version to the caller so they can do capability-based things in the upper RPC protocol. In future, we may add a ratchet to disallow obsolete protocols, or vary the Noise handshake behavior based on requested version. Updates #3488 Signed-off-by: David Anderson <danderson@tailscale.com>
2022-03-21control/controlbase: use less memory when idle (remove rxState.buf)Brad Fitzpatrick2-7/+125
Uses 4KB less per Conn. Fixes #4113 Change-Id: I38d25b1cf5ecf45423404a330b7ecab79a9fb176 Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
2022-03-20control/controlbase: use less memory when idle (remove txState.buf)Brad Fitzpatrick1-7/+18
Uses 4KB less per Conn. Updates #4113 Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
2022-03-09control/controlbase: make Conn.Write return consumed bytesMaisem Ali1-5/+3
Currently `Write` returns the number of ciphertext bytes written. According to the docs for io.Writer, Write should return the amount of bytes consumed from the input. ``` // Write writes len(p) bytes from p to the underlying data stream. // It returns the number of bytes written from p (0 <= n <= len(p)) // and any error encountered that caused the write to stop early. // Write must return a non-nil error if it returns n < len(p). // Write must not modify the slice data, even temporarily. Write(p []byte) (n int, err error) ``` Fixes #4126 Signed-off-by: Maisem Ali <maisem@tailscale.com>
2022-01-17control/controlbase: enable asynchronous client handshaking.David Anderson5-35/+84
With this change, the client can obtain the initial handshake message separately from the rest of the handshake, for embedding into another protocol. This enables things like RTT reduction by stuffing the handshake initiation message into an HTTP header. Similarly, the server API optionally accepts a pre-read Noise initiation message, in addition to reading the message directly off a net.Conn. Updates #3488 Signed-off-by: David Anderson <danderson@tailscale.com>
2022-01-17control/controlbase: rename from control/noise.David Anderson7-0/+2260
Updates #3488 Signed-off-by: David Anderson <danderson@tailscale.com>