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// Copyright (c) Tailscale Inc & contributors
// SPDX-License-Identifier: BSD-3-Clause
package ipnserver
import (
"context"
"errors"
"fmt"
"net"
"os/exec"
"runtime"
"time"
"tailscale.com/feature/buildfeatures"
"tailscale.com/ipn"
"tailscale.com/ipn/ipnauth"
"tailscale.com/types/logger"
"tailscale.com/util/ctxkey"
"tailscale.com/util/osuser"
"tailscale.com/version"
)
var _ ipnauth.Actor = (*actor)(nil)
// actor implements [ipnauth.Actor] and provides additional functionality that is
// specific to the current (as of 2024-08-27) permission model.
//
// Deprecated: this type exists for compatibility reasons and will be removed as
// we progress on tailscale/corp#18342.
type actor struct {
logf logger.Logf
ci *ipnauth.ConnIdentity
clientID ipnauth.ClientID
userID ipn.WindowsUserID // cached Windows user ID of the connected client process.
// accessOverrideReason specifies the reason for overriding certain access restrictions,
// such as permitting a user to disconnect when the always-on mode is enabled,
// provided that such justification is allowed by the policy.
accessOverrideReason string
isLocalSystem bool // whether the actor is the Windows' Local System identity.
}
func newActor(logf logger.Logf, c net.Conn) (*actor, error) {
ci, err := ipnauth.GetConnIdentity(logf, c)
if err != nil {
return nil, err
}
var clientID ipnauth.ClientID
if pid := ci.Pid(); pid != 0 {
// Derive [ipnauth.ClientID] from the PID of the connected client process.
// TODO(nickkhyl): This is transient and will be re-worked as we
// progress on tailscale/corp#18342. At minimum, we should use a 2-tuple
// (PID + StartTime) or a 3-tuple (PID + StartTime + UID) to identify
// the client process. This helps prevent security issues where a
// terminated client process's PID could be reused by a different
// process. This is not currently an issue as we allow only one user to
// connect anyway.
// Additionally, we should consider caching authentication results since
// operations like retrieving a username by SID might require network
// connectivity on domain-joined devices and/or be slow.
clientID = ipnauth.ClientIDFrom(pid)
}
return &actor{
logf: logf,
ci: ci,
clientID: clientID,
userID: ci.WindowsUserID(),
isLocalSystem: connIsLocalSystem(ci),
},
nil
}
// actorWithAccessOverride returns a new actor that carries the specified
// reason for overriding certain access restrictions, if permitted by the
// policy. If the reason is "", it returns the base actor.
func actorWithAccessOverride(baseActor *actor, reason string) *actor {
if reason == "" {
return baseActor
}
return &actor{
logf: baseActor.logf,
ci: baseActor.ci,
clientID: baseActor.clientID,
userID: baseActor.userID,
accessOverrideReason: reason,
isLocalSystem: baseActor.isLocalSystem,
}
}
// CheckProfileAccess implements [ipnauth.Actor].
func (a *actor) CheckProfileAccess(profile ipn.LoginProfileView, requestedAccess ipnauth.ProfileAccess, auditLogger ipnauth.AuditLogFunc) error {
// TODO(nickkhyl): return errors of more specific types and have them
// translated to the appropriate HTTP status codes in the API handler.
if profile.LocalUserID() != a.UserID() {
return errors.New("the target profile does not belong to the user")
}
switch requestedAccess {
case ipnauth.Disconnect:
// Disconnect is allowed if a user owns the profile and the policy permits it.
return ipnauth.CheckDisconnectPolicy(a, profile, a.accessOverrideReason, auditLogger)
default:
return errors.New("the requested operation is not allowed")
}
}
// IsLocalSystem implements [ipnauth.Actor].
func (a *actor) IsLocalSystem() bool {
return a.isLocalSystem
}
// IsLocalAdmin implements [ipnauth.Actor].
func (a *actor) IsLocalAdmin(operatorUID string) bool {
return a.isLocalSystem || connIsLocalAdmin(a.logf, a.ci, operatorUID)
}
// UserID implements [ipnauth.Actor].
func (a *actor) UserID() ipn.WindowsUserID {
return a.userID
}
func (a *actor) pid() int {
return a.ci.Pid()
}
// ClientID implements [ipnauth.Actor].
func (a *actor) ClientID() (_ ipnauth.ClientID, ok bool) {
return a.clientID, a.clientID != ipnauth.NoClientID
}
// Context implements [ipnauth.Actor].
func (a *actor) Context() context.Context { return context.Background() }
// Username implements [ipnauth.Actor].
func (a *actor) Username() (string, error) {
if a.ci == nil {
a.logf("[unexpected] missing ConnIdentity in ipnserver.actor")
return "", errors.New("missing ConnIdentity")
}
switch runtime.GOOS {
case "windows":
tok, err := a.ci.WindowsToken()
if err != nil {
return "", fmt.Errorf("get windows token: %w", err)
}
defer tok.Close()
return tok.Username()
case "darwin", "linux", "illumos", "solaris", "openbsd", "freebsd":
creds := a.ci.Creds()
if creds == nil {
return "", errors.New("peer credentials not implemented on this OS")
}
uid, ok := creds.UserID()
if !ok {
return "", errors.New("missing user ID")
}
u, err := osuser.LookupByUID(uid)
if err != nil {
return "", fmt.Errorf("lookup user: %w", err)
}
return u.Username, nil
default:
return "", errors.New("unsupported OS")
}
}
type actorOrError struct {
actor ipnauth.Actor
err error
}
func (a actorOrError) unwrap() (ipnauth.Actor, error) {
return a.actor, a.err
}
var errNoActor = errors.New("connection actor not available")
var actorKey = ctxkey.New("ipnserver.actor", actorOrError{err: errNoActor})
// contextWithActor returns a new context that carries the identity of the actor
// owning the other end of the [net.Conn]. It can be retrieved with [actorFromContext].
func contextWithActor(ctx context.Context, logf logger.Logf, c net.Conn) context.Context {
actor, err := newActor(logf, c)
return actorKey.WithValue(ctx, actorOrError{actor: actor, err: err})
}
// NewContextWithActorForTest returns a new context that carries the identity
// of the specified actor. It is used in tests only.
func NewContextWithActorForTest(ctx context.Context, actor ipnauth.Actor) context.Context {
return actorKey.WithValue(ctx, actorOrError{actor: actor})
}
// actorFromContext returns an [ipnauth.Actor] associated with ctx,
// or an error if the context does not carry an actor's identity.
func actorFromContext(ctx context.Context) (ipnauth.Actor, error) {
return actorKey.Value(ctx).unwrap()
}
func connIsLocalSystem(ci *ipnauth.ConnIdentity) bool {
token, err := ci.WindowsToken()
return err == nil && token.IsLocalSystem()
}
// connIsLocalAdmin reports whether the connected client has administrative
// access to the local machine, for whatever that means with respect to the
// current OS.
//
// This is useful because tailscaled itself always runs with elevated rights:
// we want to avoid privilege escalation for certain mutative operations.
func connIsLocalAdmin(logf logger.Logf, ci *ipnauth.ConnIdentity, operatorUID string) bool {
if ci == nil {
logf("[unexpected] missing ConnIdentity in LocalAPI Handler")
return false
}
switch runtime.GOOS {
case "windows":
tok, err := ci.WindowsToken()
if err != nil {
if !errors.Is(err, ipnauth.ErrNotImplemented) {
logf("ipnauth.ConnIdentity.WindowsToken() error: %v", err)
}
return false
}
defer tok.Close()
return tok.IsElevated()
case "darwin":
// Unknown, or at least unchecked on sandboxed macOS variants. Err on
// the side of less permissions.
//
// authorizeServeConfigForGOOSAndUserContext should not call
// connIsLocalAdmin on sandboxed variants anyway.
if version.IsSandboxedMacOS() {
return false
}
// This is a standalone tailscaled setup, use the same logic as on
// Linux.
fallthrough
case "linux", "solaris", "illumos":
if !buildfeatures.HasUnixSocketIdentity {
// Everybody is an admin if support for unix socket identities
// is omitted for the build.
return true
}
uid, ok := ci.Creds().UserID()
if !ok {
return false
}
// root is always admin.
if uid == "0" {
return true
}
// if non-root, must be operator AND able to execute "sudo tailscale".
if operatorUID != "" && uid != operatorUID {
return false
}
u, err := osuser.LookupByUID(uid)
if err != nil {
return false
}
// Short timeout just in case sudo hangs for some reason.
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
if err := exec.CommandContext(ctx, "sudo", "--other-user="+u.Name, "--list", "tailscale").Run(); err != nil {
return false
}
return true
default:
return false
}
}
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