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//
// RelaySelector.swift
// RelaySelector
//
// Created by pronebird on 11/06/2019.
// Copyright © 2025 Mullvad VPN AB. All rights reserved.
//
import MullvadSettings
import MullvadTypes
public enum RelaySelector {
// MARK: - public
/// Determines whether a `REST.ServerRelay` satisfies the given relay filter.
public static func relayMatchesFilter(_ relay: AnyRelay, filter: RelayFilter) -> Bool {
if case let .only(providers) = filter.providers, providers.contains(relay.provider) == false {
return false
}
switch filter.ownership {
case .any:
return true
case .owned:
return relay.owned
case .rented:
return !relay.owned
}
}
static func pickRandomRelayByWeight<T: AnyRelay>(relays: [RelayWithLocation<T>])
-> RelayWithLocation<T>?
{
rouletteSelection(relays: relays, weightFunction: { relayWithLocation in relayWithLocation.relay.weight })
}
static func rouletteSelection<T>(relays: [T], weightFunction: (T) -> UInt64) -> T? {
let totalWeight = relays.map { weightFunction($0) }.reduce(0) { accumulated, weight in
accumulated + weight
}
// Return random relay when all relays within the list have zero weight.
guard totalWeight > 0 else {
return relays.randomElement()
}
// Pick a random number in the range 1 - totalWeight. This chooses the relay with a
// non-zero weight.
var i = (1...totalWeight).randomElement()!
let randomRelay = relays.first { relay -> Bool in
let (result, isOverflow) =
i
.subtractingReportingOverflow(weightFunction(relay))
i = isOverflow ? 0 : result
return i == 0
}
assert(randomRelay != nil, "At least one relay must've had a weight above 0")
return randomRelay
}
/// Produce a list of `RelayWithLocation` items satisfying the given constraints
static func applyConstraints<T: AnyRelay>(
_ relayConstraint: RelayConstraint<UserSelectedRelays>,
filterConstraint: RelayConstraint<RelayFilter>,
daitaEnabled: Bool,
relays: [RelayWithLocation<T>]
) throws -> [RelayWithLocation<T>] {
// Filter on various settings and constraints.
var filteredRelays = try filterByActive(relays: relays)
filteredRelays = try filterByFilterConstraint(relays: filteredRelays, constraint: filterConstraint)
filteredRelays = try filterByLocationConstraint(relays: filteredRelays, constraint: relayConstraint)
filteredRelays = try filterByDaita(relays: filteredRelays, daitaEnabled: daitaEnabled)
return filterByCountryInclusion(relays: filteredRelays, constraint: relayConstraint)
}
/// Produce a port that is either user provided or randomly selected, satisfying the given constraints.
static func applyPortConstraint(
_ portConstraint: RelayConstraint<UInt16>,
rawPortRanges: [[UInt16]],
numberOfFailedAttempts: UInt
) -> UInt16? {
return switch portConstraint {
case let .only(port):
port
case .any:
pickRandomPort(rawPortRanges: rawPortRanges)
}
}
// MARK: - private
static func parseRawPortRanges(_ rawPortRanges: [[UInt16]]) -> [ClosedRange<UInt16>] {
rawPortRanges.compactMap { inputRange -> ClosedRange<UInt16>? in
guard inputRange.count == 2 else { return nil }
let startPort = inputRange[0]
let endPort = inputRange[1]
if startPort <= endPort {
return startPort...endPort
} else {
return nil
}
}
}
static func pickRandomPort(rawPortRanges: [[UInt16]]) -> UInt16? {
let portRanges = parseRawPortRanges(rawPortRanges)
let portAmount = portRanges.reduce(0) { partialResult, closedRange in
partialResult + closedRange.count
}
guard var portIndex = (0..<portAmount).randomElement() else {
return nil
}
for range in portRanges {
if portIndex < range.count {
return UInt16(portIndex) + range.lowerBound
} else {
portIndex -= range.count
}
}
assertionFailure("Port selection algorithm is broken!")
return nil
}
private static func filterByActive<T: AnyRelay>(
relays: [RelayWithLocation<T>]
) throws -> [RelayWithLocation<T>] {
let filteredRelays = relays.filter { relayWithLocation in
relayWithLocation.relay.active
}
return if filteredRelays.isEmpty {
throw NoRelaysSatisfyingConstraintsError(.noActiveRelaysFound)
} else {
filteredRelays
}
}
private static func filterByDaita<T: AnyRelay>(
relays: [RelayWithLocation<T>],
daitaEnabled: Bool
) throws -> [RelayWithLocation<T>] {
guard daitaEnabled else { return relays }
let filteredRelays = relays.filter { relayWithLocation in
relayWithLocation.relay.daita == true
}
return if filteredRelays.isEmpty {
throw NoRelaysSatisfyingConstraintsError(.noDaitaRelaysFound)
} else {
filteredRelays
}
}
private static func filterByFilterConstraint<T: AnyRelay>(
relays: [RelayWithLocation<T>],
constraint: RelayConstraint<RelayFilter>
) throws -> [RelayWithLocation<T>] {
let filteredRelays = relays.filter { relayWithLocation in
switch constraint {
case .any:
true
case let .only(filter):
relayMatchesFilter(relayWithLocation.relay, filter: filter)
}
}
return if filteredRelays.isEmpty {
throw NoRelaysSatisfyingConstraintsError(.filterConstraintNotMatching)
} else {
filteredRelays
}
}
private static func filterByLocationConstraint<T: AnyRelay>(
relays: [RelayWithLocation<T>],
constraint: RelayConstraint<UserSelectedRelays>
) throws -> [RelayWithLocation<T>] {
let filteredRelays = relays.filter { relayWithLocation in
switch constraint {
case .any:
true
case let .only(constraint):
// At least one location must match the relay under test.
constraint.locations.contains { location in
relayWithLocation.matches(location: location)
}
}
}
return if filteredRelays.isEmpty {
throw NoRelaysSatisfyingConstraintsError(.relayConstraintNotMatching)
} else {
filteredRelays
}
}
private static func filterByCountryInclusion<T: AnyRelay>(
relays: [RelayWithLocation<T>],
constraint: RelayConstraint<UserSelectedRelays>
) -> [RelayWithLocation<T>] {
let filteredRelays = relays.filter { relayWithLocation in
return switch constraint {
case .any:
true
case let .only(relayConstraint):
relayConstraint.locations.contains { location in
if case .country = location {
relayWithLocation.relay.includeInCountry
} else {
false
}
}
}
}
// If no relays are included in the matched country, instead accept all.
return if filteredRelays.isEmpty {
relays
} else {
filteredRelays
}
}
}
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