1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
//! Detect the running platform's CPU architecture.
/// CPU architectures supported by the talpid family of crates.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Architecture {
/// x86-64 architecture
X86,
/// ARM64 architecture
Arm64,
}
/// Return native architecture (ignoring WOW64). If the native architecture can not be detected,
/// [`None`] is returned. This should never be the case on working X86_64 or Arm64 systems.
#[cfg(target_os = "windows")]
pub fn get_native_arch() -> Result<Option<Architecture>, std::io::Error> {
use core::ffi::c_ushort;
use windows_sys::Win32::System::SystemInformation::{
IMAGE_FILE_MACHINE_AMD64, IMAGE_FILE_MACHINE_ARM64,
};
use windows_sys::Win32::System::Threading::{GetCurrentProcess, IsWow64Process2};
let native_arch = {
let mut running_arch: c_ushort = 0;
let mut native_arch: c_ushort = 0;
// SAFETY: Trivially safe. The current process handle is a glorified constant.
let current_process = unsafe { GetCurrentProcess() };
// IsWow64Process2:
// Determines whether the specified process is running under WOW64; also returns additional machine process and architecture information.
//
// SAFETY: Trivially safe, since we provide the required arguments.
if 0 == unsafe { IsWow64Process2(current_process, &mut running_arch, &mut native_arch) } {
return Err(std::io::Error::last_os_error());
}
native_arch
};
match native_arch {
IMAGE_FILE_MACHINE_AMD64 => Ok(Some(Architecture::X86)),
IMAGE_FILE_MACHINE_ARM64 => Ok(Some(Architecture::Arm64)),
_other => Ok(None),
}
}
/// Return native architecture.
#[cfg(not(target_os = "windows"))]
pub fn get_native_arch() -> Result<Option<Architecture>, std::io::Error> {
const TARGET_ARCH: Option<Architecture> = if cfg!(target_arch = "x86_64") {
Some(Architecture::X86)
} else if cfg!(target_arch = "aarch64") {
Some(Architecture::Arm64)
} else {
None
};
Ok(TARGET_ARCH)
}
|