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|
// Copyright (c) Tailscale Inc & contributors
// SPDX-License-Identifier: BSD-3-Clause
package controlclient
import (
"context"
"errors"
"fmt"
"net/http"
"sync"
"sync/atomic"
"time"
"tailscale.com/net/sockstats"
"tailscale.com/tailcfg"
"tailscale.com/tstime"
"tailscale.com/types/key"
"tailscale.com/types/logger"
"tailscale.com/types/netmap"
"tailscale.com/types/persist"
"tailscale.com/types/structs"
"tailscale.com/util/backoff"
"tailscale.com/util/clientmetric"
"tailscale.com/util/execqueue"
"tailscale.com/util/testenv"
)
type LoginGoal struct {
_ structs.Incomparable
flags LoginFlags // flags to use when logging in
url string // auth url that needs to be visited
}
var _ Client = (*Auto)(nil)
// waitUnpause waits until either the client is unpaused or the Auto client is
// shut down. It reports whether the client should keep running (i.e. it's not
// closed).
func (c *Auto) waitUnpause(routineLogName string) (keepRunning bool) {
c.mu.Lock()
if !c.paused || c.closed {
defer c.mu.Unlock()
return !c.closed
}
unpaused := c.unpausedChanLocked()
c.mu.Unlock()
c.logf("%s: awaiting unpause", routineLogName)
return <-unpaused
}
// updateRoutine is responsible for informing the server of worthy changes to
// our local state. It runs in its own goroutine.
func (c *Auto) updateRoutine() {
defer close(c.updateDone)
bo := backoff.NewBackoff("updateRoutine", c.logf, 30*time.Second)
// lastUpdateGenInformed is the value of lastUpdateAt that we've successfully
// informed the server of.
var lastUpdateGenInformed updateGen
for {
if !c.waitUnpause("updateRoutine") {
c.logf("updateRoutine: exiting")
return
}
c.mu.Lock()
gen := c.lastUpdateGen
ctx := c.mapCtx
needUpdate := gen > 0 && gen != lastUpdateGenInformed && c.loggedIn
c.mu.Unlock()
if !needUpdate {
// Nothing to do, wait for a signal.
select {
case <-ctx.Done():
continue
case <-c.updateCh:
continue
}
}
t0 := c.clock.Now()
err := c.direct.SendUpdate(ctx)
d := time.Since(t0).Round(time.Millisecond)
if err != nil {
if ctx.Err() == nil {
c.direct.logf("lite map update error after %v: %v", d, err)
}
bo.BackOff(ctx, err)
continue
}
bo.Reset()
c.direct.logf("[v1] successful lite map update in %v", d)
lastUpdateGenInformed = gen
}
}
// atomicGen is an atomic int64 generator. It is used to generate monotonically
// increasing numbers for updateGen.
var atomicGen atomic.Int64
func nextUpdateGen() updateGen {
return updateGen(atomicGen.Add(1))
}
// updateGen is a monotonically increasing number that represents a particular
// update to the local state.
type updateGen int64
// Auto connects to a tailcontrol server for a node.
// It's a concrete implementation of the Client interface.
type Auto struct {
direct *Direct // our interface to the server APIs
clock tstime.Clock
logf logger.Logf
closed bool
updateCh chan struct{} // readable when we should inform the server of a change
observer Observer // if non-nil, called to update Client status
observerQueue execqueue.ExecQueue
shutdownFn func() // to be called prior to shutdown or nil
mu sync.Mutex // mutex guards the following fields
started bool // whether [Auto.Start] has been called
wantLoggedIn bool // whether the user wants to be logged in per last method call
urlToVisit string // the last url we were told to visit
expiry time.Time
// lastUpdateGen is the gen of last update we had an update worth sending to
// the server.
lastUpdateGen updateGen
lastStatus atomic.Pointer[Status]
paused bool // whether we should stop making HTTP requests
unpauseWaiters []chan bool // chans that gets sent true (once) on wake, or false on Shutdown
loggedIn bool // true if currently logged in
loginGoal *LoginGoal // non-nil if some login activity is desired
inMapPoll bool // true once we get the first MapResponse in a stream; false when HTTP response ends
authCtx context.Context // context used for auth requests
mapCtx context.Context // context used for netmap and update requests
authCancel func() // cancel authCtx
mapCancel func() // cancel mapCtx
authDone chan struct{} // when closed, authRoutine is done
mapDone chan struct{} // when closed, mapRoutine is done
updateDone chan struct{} // when closed, updateRoutine is done
}
// New creates and starts a new Auto.
func New(opts Options) (*Auto, error) {
c, err := newNoStart(opts)
if err != nil {
return nil, err
}
if opts.StartPaused {
c.SetPaused(true)
}
if !opts.SkipStartForTests {
c.start()
}
return c, err
}
// newNoStart creates a new Auto, but without calling Start on it.
func newNoStart(opts Options) (_ *Auto, err error) {
direct, err := NewDirect(opts)
if err != nil {
return nil, err
}
defer func() {
if err != nil {
direct.Close()
}
}()
if opts.Logf == nil {
opts.Logf = func(fmt string, args ...any) {}
}
if opts.Clock == nil {
opts.Clock = tstime.StdClock{}
}
c := &Auto{
direct: direct,
clock: opts.Clock,
logf: opts.Logf,
updateCh: make(chan struct{}, 1),
authDone: make(chan struct{}),
mapDone: make(chan struct{}),
updateDone: make(chan struct{}),
observer: opts.Observer,
shutdownFn: opts.Shutdown,
}
c.authCtx, c.authCancel = context.WithCancel(context.Background())
c.authCtx = sockstats.WithSockStats(c.authCtx, sockstats.LabelControlClientAuto, opts.Logf)
c.mapCtx, c.mapCancel = context.WithCancel(context.Background())
c.mapCtx = sockstats.WithSockStats(c.mapCtx, sockstats.LabelControlClientAuto, opts.Logf)
return c, nil
}
// SetPaused controls whether HTTP activity should be paused.
//
// The client can be paused and unpaused repeatedly, unlike Start and Shutdown, which can only be used once.
func (c *Auto) SetPaused(paused bool) {
c.mu.Lock()
defer c.mu.Unlock()
if paused == c.paused || c.closed {
return
}
c.logf("setPaused(%v)", paused)
c.paused = paused
if paused {
c.cancelMapCtxLocked()
c.cancelAuthCtxLocked()
return
}
for _, ch := range c.unpauseWaiters {
ch <- true
}
c.unpauseWaiters = nil
}
// StartForTest starts the client's goroutines.
//
// It should only be called for clients created with [Options.SkipStartForTests].
func (c *Auto) StartForTest() {
testenv.AssertInTest()
c.start()
}
func (c *Auto) start() {
c.mu.Lock()
defer c.mu.Unlock()
if c.started {
return
}
c.started = true
go c.authRoutine()
go c.mapRoutine()
go c.updateRoutine()
}
// updateControl sends a new OmitPeers, non-streaming map request (to just send
// Hostinfo/Netinfo/Endpoints info, while keeping an existing streaming response
// open).
//
// It should be called whenever there's something new to tell the server.
func (c *Auto) updateControl() {
gen := nextUpdateGen()
c.mu.Lock()
if gen < c.lastUpdateGen {
// This update is out of date.
c.mu.Unlock()
return
}
c.lastUpdateGen = gen
c.mu.Unlock()
select {
case c.updateCh <- struct{}{}:
default:
}
}
// cancelAuthCtxLocked is like cancelAuthCtx, but assumes the caller holds c.mu.
func (c *Auto) cancelAuthCtxLocked() {
if c.authCancel != nil {
c.authCancel()
}
if !c.closed {
c.authCtx, c.authCancel = context.WithCancel(context.Background())
c.authCtx = sockstats.WithSockStats(c.authCtx, sockstats.LabelControlClientAuto, c.logf)
}
}
// cancelMapCtxLocked is like cancelMapCtx, but assumes the caller holds c.mu.
func (c *Auto) cancelMapCtxLocked() {
if c.mapCancel != nil {
c.mapCancel()
}
if !c.closed {
c.mapCtx, c.mapCancel = context.WithCancel(context.Background())
c.mapCtx = sockstats.WithSockStats(c.mapCtx, sockstats.LabelControlClientAuto, c.logf)
}
}
// restartMap cancels the existing mapPoll and liteUpdates, and then starts a
// new one.
func (c *Auto) restartMap() {
c.mu.Lock()
c.cancelMapCtxLocked()
synced := c.inMapPoll
c.mu.Unlock()
c.logf("[v1] restartMap: synced=%v", synced)
c.updateControl()
}
func (c *Auto) authRoutine() {
defer close(c.authDone)
bo := backoff.NewBackoff("authRoutine", c.logf, 30*time.Second)
for {
if !c.waitUnpause("authRoutine") {
c.logf("authRoutine: exiting")
return
}
c.mu.Lock()
goal := c.loginGoal
ctx := c.authCtx
loggedIn := c.loggedIn
if goal != nil {
c.logf("[v1] authRoutine: loggedIn=%v; wantLoggedIn=%v", loggedIn, true)
} else {
c.logf("[v1] authRoutine: loggedIn=%v; goal=nil paused=%v", loggedIn, c.paused)
}
c.mu.Unlock()
report := func(err error, msg string) {
c.logf("[v1] %s: %v", msg, err)
// don't send status updates for context errors,
// since context cancelation is always on purpose.
if ctx.Err() == nil {
c.sendStatus("authRoutine-report", err, "", nil)
}
}
if goal == nil {
c.direct.health.SetAuthRoutineInError(nil)
// Wait for user to Login or Logout.
<-ctx.Done()
c.logf("[v1] authRoutine: context done.")
continue
}
c.mu.Lock()
c.urlToVisit = goal.url
c.mu.Unlock()
var url string
var err error
var f string
if goal.url != "" {
url, err = c.direct.WaitLoginURL(ctx, goal.url)
f = "WaitLoginURL"
} else {
url, err = c.direct.TryLogin(ctx, goal.flags)
f = "TryLogin"
}
if err != nil {
c.direct.health.SetAuthRoutineInError(err)
report(err, f)
if rle, ok := errors.AsType[*rateLimitError](err); ok {
c.logf("authRoutine: %s", rle)
select {
case <-ctx.Done():
case <-time.After(rle.retryAfter):
}
} else {
bo.BackOff(ctx, err)
}
continue
}
if url != "" {
// goal.url ought to be empty here. However, not all control servers
// get this right, and logging about it here just generates noise.
//
// TODO(bradfitz): I don't follow that comment. Our own testcontrol
// used by tstest/integration hits this path, in fact.
if c.direct.panicOnUse {
panic("tainted client")
}
c.mu.Lock()
c.urlToVisit = url
c.loginGoal = &LoginGoal{
flags: LoginDefault,
url: url,
}
c.mu.Unlock()
c.sendStatus("authRoutine-url", err, url, nil)
if goal.url == url {
// The server sent us the same URL we already tried,
// backoff to avoid a busy loop.
bo.BackOff(ctx, errors.New("login URL not changing"))
} else {
bo.Reset()
}
continue
}
// success
c.direct.health.SetAuthRoutineInError(nil)
c.mu.Lock()
c.urlToVisit = ""
c.loggedIn = true
c.loginGoal = nil
c.mu.Unlock()
c.sendStatus("authRoutine-success", nil, "", nil)
c.restartMap()
bo.Reset()
}
}
// ExpiryForTests returns the credential expiration time, or the zero value if
// the expiration time isn't known. It's used in tests only.
func (c *Auto) ExpiryForTests() time.Time {
c.mu.Lock()
defer c.mu.Unlock()
return c.expiry
}
// DirectForTest returns the underlying direct client object.
// It's used in tests only.
func (c *Auto) DirectForTest() *Direct {
return c.direct
}
// unpausedChanLocked returns a new channel that gets sent
// either a true when unpaused or false on Auto.Shutdown.
//
// c.mu must be held
func (c *Auto) unpausedChanLocked() <-chan bool {
unpaused := make(chan bool, 1)
c.unpauseWaiters = append(c.unpauseWaiters, unpaused)
return unpaused
}
// ClientID returns the ClientID of the direct controlClient
func (c *Auto) ClientID() int64 {
return c.direct.ClientID()
}
// mapRoutineState is the state of Auto.mapRoutine while it's running.
type mapRoutineState struct {
c *Auto
bo *backoff.Backoff
}
var _ NetmapDeltaUpdater = mapRoutineState{}
func (mrs mapRoutineState) UpdateFullNetmap(nm *netmap.NetworkMap) {
c := mrs.c
c.mu.Lock()
c.inMapPoll = true
c.expiry = nm.SelfKeyExpiry()
stillAuthed := c.loggedIn
c.logf("[v1] mapRoutine: netmap received: loggedIn=%v inMapPoll=true", stillAuthed)
// Reset the backoff timer if we got a netmap.
mrs.bo.Reset()
c.mu.Unlock()
if stillAuthed {
c.sendStatus("mapRoutine-got-netmap", nil, "", nm)
}
}
func (mrs mapRoutineState) UpdateNetmapDelta(muts []netmap.NodeMutation) bool {
c := mrs.c
c.mu.Lock()
goodState := c.loggedIn && c.inMapPoll
ndu, canDelta := c.observer.(NetmapDeltaUpdater)
c.mu.Unlock()
if !goodState || !canDelta {
return false
}
ctx, cancel := context.WithTimeout(c.mapCtx, 2*time.Second)
defer cancel()
var ok bool
err := c.observerQueue.RunSync(ctx, func() {
ok = ndu.UpdateNetmapDelta(muts)
})
return err == nil && ok
}
var _ patchDiscoKeyer = mapRoutineState{}
func (mrs mapRoutineState) PatchDiscoKey(pub key.NodePublic, disco key.DiscoPublic) {
c := mrs.c
c.mu.Lock()
goodState := c.loggedIn && c.inMapPoll
dun, ok := c.observer.(patchDiscoKeyer)
c.mu.Unlock()
if !goodState || !ok {
return
}
ctx, cancel := context.WithTimeout(c.mapCtx, 2*time.Second)
defer cancel()
c.observerQueue.RunSync(ctx, func() {
dun.PatchDiscoKey(pub, disco)
})
}
// mapRoutine is responsible for keeping a read-only streaming connection to the
// control server, and keeping the netmap up to date.
func (c *Auto) mapRoutine() {
defer close(c.mapDone)
mrs := mapRoutineState{
c: c,
bo: backoff.NewBackoff("mapRoutine", c.logf, 30*time.Second),
}
for {
if !c.waitUnpause("mapRoutine") {
c.logf("mapRoutine: exiting")
return
}
c.mu.Lock()
loggedIn := c.loggedIn
c.logf("[v1] mapRoutine: loggedIn=%v", loggedIn)
ctx := c.mapCtx
c.mu.Unlock()
report := func(err error, msg string) {
c.logf("[v1] %s: %v", msg, err)
err = fmt.Errorf("%s: %w", msg, err)
// don't send status updates for context errors,
// since context cancelation is always on purpose.
if ctx.Err() == nil {
c.sendStatus("mapRoutine1", err, "", nil)
}
}
if !loggedIn {
// Wait for something interesting to happen
c.mu.Lock()
c.inMapPoll = false
c.mu.Unlock()
<-ctx.Done()
c.logf("[v1] mapRoutine: context done.")
continue
}
c.direct.health.SetOutOfPollNetMap()
err := c.direct.PollNetMap(ctx, mrs)
c.direct.health.SetOutOfPollNetMap()
c.mu.Lock()
c.inMapPoll = false
paused := c.paused
if paused {
mrs.bo.Reset()
} else {
mrs.bo.BackOff(ctx, err)
}
c.mu.Unlock()
// Now safe to call functions that might acquire the mutex
if paused {
c.logf("mapRoutine: paused")
} else {
report(err, "PollNetMap")
}
}
}
func (c *Auto) AuthCantContinue() bool {
if c == nil {
return true
}
c.mu.Lock()
defer c.mu.Unlock()
return !c.loggedIn && (c.loginGoal == nil || c.loginGoal.url != "")
}
func (c *Auto) SetHostinfo(hi *tailcfg.Hostinfo) {
if hi == nil {
panic("nil Hostinfo")
}
if !c.direct.SetHostinfo(hi) {
// No changes. Don't log.
return
}
// Send new Hostinfo to server
c.updateControl()
}
func (c *Auto) SetNetInfo(ni *tailcfg.NetInfo) {
if ni == nil {
panic("nil NetInfo")
}
if !c.direct.SetNetInfo(ni) {
return
}
// Send new NetInfo to server
c.updateControl()
}
// SetTKAHead updates the TKA head hash that map-request infrastructure sends.
func (c *Auto) SetTKAHead(headHash string) {
if !c.direct.SetTKAHead(headHash) {
return
}
// Send new TKAHead to server
c.updateControl()
}
// sendStatus can not be called with the c.mu held.
func (c *Auto) sendStatus(who string, err error, url string, nm *netmap.NetworkMap) {
c.mu.Lock()
if c.closed {
c.mu.Unlock()
return
}
loggedIn := c.loggedIn
inMapPoll := c.inMapPoll
loginGoal := c.loginGoal
c.mu.Unlock()
c.logf("[v1] sendStatus: %s: loggedIn=%v inMapPoll=%v", who, loggedIn, inMapPoll)
var p persist.PersistView
if nm != nil && loggedIn && inMapPoll {
p = c.direct.GetPersist()
} else {
// don't send netmap status, as it's misleading when we're
// not logged in.
nm = nil
}
newSt := &Status{
URL: url,
Persist: p,
NetMap: nm,
Err: err,
LoggedIn: loggedIn && loginGoal == nil,
InMapPoll: inMapPoll,
}
if c.observer == nil {
return
}
c.lastStatus.Store(newSt)
// Launch a new goroutine to avoid blocking the caller while the observer
// does its thing, which may result in a call back into the client.
metricQueued.Add(1)
c.observerQueue.Add(func() {
c.mu.Lock()
closed := c.closed
c.mu.Unlock()
if closed {
return
}
if canSkipStatus(newSt, c.lastStatus.Load()) {
metricSkippable.Add(1)
if !c.direct.controlKnobs.DisableSkipStatusQueue.Load() {
metricSkipped.Add(1)
return
}
}
c.observer.SetControlClientStatus(c, *newSt)
// Best effort stop retaining the memory now that we've sent it to the
// observer (LocalBackend). We CAS here because the caller goroutine is
// doing a Store which we want to win a race. This is only a memory
// optimization and is not for correctness.
//
// If the CAS fails, that means somebody else's Store replaced our
// pointer (so mission accomplished: our netmap is no longer retained in
// any case) and that Store caller will be responsible for removing
// their own netmap (or losing their race too, down the chain).
// Eventually the last caller will win this CAS and zero lastStatus.
c.lastStatus.CompareAndSwap(newSt, nil)
})
}
var (
metricQueued = clientmetric.NewCounter("controlclient_auto_status_queued")
metricSkippable = clientmetric.NewCounter("controlclient_auto_status_queue_skippable")
metricSkipped = clientmetric.NewCounter("controlclient_auto_status_queue_skipped")
)
// canSkipStatus reports whether we can skip sending s1, knowing
// that s2 is enqueued sometime in the future after s1.
//
// s1 must be non-nil. s2 may be nil.
func canSkipStatus(s1, s2 *Status) bool {
if s2 == nil {
// Nothing in the future.
return false
}
if s1 == s2 {
// If the last item in the queue is the same as s1,
// we can't skip it.
return false
}
if s1.Err != nil || s1.URL != "" {
// If s1 has an error or an URL, we shouldn't skip it, lest the error go
// away in s2 or in-between. We want to make sure all the subsystems see
// it. Plus there aren't many of these, so not worth skipping.
return false
}
if !s1.Persist.Equals(s2.Persist) || s1.LoggedIn != s2.LoggedIn || s1.InMapPoll != s2.InMapPoll || s1.URL != s2.URL {
// If s1 has a different Persist, has changed login state, changed map
// poll state, or has a new login URL, don't skip it. We only care about
// skipping the typical entries where the only difference is the NetMap.
return false
}
// If nothing above precludes it, and both s1 and s2 have NetMaps, then
// we can skip it, because s2's NetMap is a newer version and we can
// jump straight from whatever state we had before to s2's state,
// without passing through s1's state first. A NetMap is regrettably a
// full snapshot of the state, not an incremental delta. We're slowly
// moving towards passing around only deltas around internally at all
// layers, but this is explicitly the case where we didn't have a delta
// path for the message we received over the wire and had to resort
// to the legacy full NetMap path. And then we can get behind processing
// these full NetMap snapshots in LocalBackend/wgengine/magicsock/netstack
// and this path (when it returns true) lets us skip over useless work
// and not get behind in the queue. This matters in particular for tailnets
// that are both very large + very churny.
return s1.NetMap != nil && s2.NetMap != nil
}
func (c *Auto) Login(flags LoginFlags) {
c.logf("client.Login(%v)", flags)
c.mu.Lock()
defer c.mu.Unlock()
if c.closed {
return
}
if c.direct != nil && c.direct.panicOnUse {
panic("tainted client")
}
c.wantLoggedIn = true
c.loginGoal = &LoginGoal{
flags: flags,
}
c.cancelMapCtxLocked()
c.cancelAuthCtxLocked()
}
var ErrClientClosed = errors.New("client closed")
func (c *Auto) Logout(ctx context.Context) error {
c.logf("client.Logout()")
c.mu.Lock()
c.wantLoggedIn = false
c.loginGoal = nil
closed := c.closed
if c.direct != nil && c.direct.panicOnUse {
panic("tainted client")
}
c.mu.Unlock()
if closed {
return ErrClientClosed
}
if err := c.direct.TryLogout(ctx); err != nil {
return err
}
c.mu.Lock()
c.loggedIn = false
c.cancelAuthCtxLocked()
c.cancelMapCtxLocked()
c.mu.Unlock()
c.sendStatus("authRoutine-wantout", nil, "", nil)
return nil
}
func (c *Auto) SetExpirySooner(ctx context.Context, expiry time.Time) error {
return c.direct.SetExpirySooner(ctx, expiry)
}
// UpdateEndpoints sets the client's discovered endpoints and sends
// them to the control server if they've changed.
//
// It does not retain the provided slice.
func (c *Auto) UpdateEndpoints(endpoints []tailcfg.Endpoint) {
changed := c.direct.SetEndpoints(endpoints)
if changed {
c.updateControl()
}
}
// SetDiscoPublicKey sets the client's Disco public to key and sends the change
// to the control server.
func (c *Auto) SetDiscoPublicKey(key key.DiscoPublic) {
c.direct.SetDiscoPublicKey(key)
c.updateControl()
}
// SetIPForwardingBroken updates the IP forwarding broken state and sends
// a control update if the value changed.
func (c *Auto) SetIPForwardingBroken(v bool) {
if !c.direct.SetIPForwardingBroken(v) {
return
}
c.updateControl()
}
func (c *Auto) Shutdown() {
c.mu.Lock()
if c.closed {
c.mu.Unlock()
return
}
c.logf("client.Shutdown ...")
shutdownFn := c.shutdownFn
direct := c.direct
c.closed = true
c.observerQueue.Shutdown()
c.cancelAuthCtxLocked()
c.cancelMapCtxLocked()
for _, w := range c.unpauseWaiters {
w <- false
}
c.unpauseWaiters = nil
c.mu.Unlock()
if shutdownFn != nil {
shutdownFn()
}
<-c.authDone
<-c.mapDone
<-c.updateDone
if direct != nil {
direct.Close()
}
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
c.observerQueue.Wait(ctx)
c.logf("Client.Shutdown done.")
}
// NodePublicKey returns the node public key currently in use. This is
// used exclusively in tests.
func (c *Auto) TestOnlyNodePublicKey() key.NodePublic {
priv := c.direct.GetPersist()
return priv.PrivateNodeKey().Public()
}
func (c *Auto) TestOnlySetAuthKey(authkey string) {
c.direct.mu.Lock()
defer c.direct.mu.Unlock()
c.direct.authKey = authkey
}
func (c *Auto) TestOnlyTimeNow() time.Time {
return c.clock.Now()
}
// SetDNS sends the SetDNSRequest request to the control plane server,
// requesting a DNS record be created or updated.
func (c *Auto) SetDNS(ctx context.Context, req *tailcfg.SetDNSRequest) error {
return c.direct.SetDNS(ctx, req)
}
func (c *Auto) DoNoiseRequest(req *http.Request) (*http.Response, error) {
return c.direct.DoNoiseRequest(req)
}
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