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|
// Copyright (c) Tailscale Inc & contributors
// SPDX-License-Identifier: BSD-3-Clause
// Package udprelay contains constructs for relaying Disco and WireGuard packets
// between Tailscale clients over UDP. This package is currently considered
// experimental.
package udprelay
import (
"bytes"
"context"
"crypto/rand"
"encoding/binary"
"errors"
"fmt"
"net"
"net/netip"
"runtime"
"slices"
"strconv"
"sync"
"syscall"
"time"
"go4.org/mem"
"golang.org/x/crypto/blake2s"
"golang.org/x/net/ipv6"
"tailscale.com/disco"
"tailscale.com/net/batching"
"tailscale.com/net/netaddr"
"tailscale.com/net/netcheck"
"tailscale.com/net/netmon"
"tailscale.com/net/netns"
"tailscale.com/net/packet"
"tailscale.com/net/sockopts"
"tailscale.com/net/stun"
"tailscale.com/net/udprelay/endpoint"
"tailscale.com/net/udprelay/status"
"tailscale.com/tailcfg"
"tailscale.com/tstime"
"tailscale.com/tstime/mono"
"tailscale.com/types/key"
"tailscale.com/types/logger"
"tailscale.com/types/nettype"
"tailscale.com/types/views"
"tailscale.com/util/cloudinfo"
"tailscale.com/util/eventbus"
"tailscale.com/util/set"
"tailscale.com/util/usermetric"
)
const (
// defaultBindLifetime is somewhat arbitrary. We attempt to account for
// high latency between client and [Server], and high latency between
// clients over side channels, e.g. DERP, used to exchange
// [endpoint.ServerEndpoint] details. So, a total of 3 paths with
// potentially high latency. Using a conservative 10s "high latency" bounds
// for each path we end up at a 30s total. It is worse to set an aggressive
// bind lifetime as this may lead to path discovery failure, vs dealing with
// a slight increase of [Server] resource utilization (VNIs, RAM, etc) while
// tracking endpoints that won't bind.
defaultBindLifetime = time.Second * 30
defaultSteadyStateLifetime = time.Minute * 5
)
// Server implements an experimental UDP relay server.
type Server struct {
// The following fields are initialized once and never mutated.
logf logger.Logf
disco key.DiscoPrivate
discoPublic key.DiscoPublic
bindLifetime time.Duration
steadyStateLifetime time.Duration
bus *eventbus.Bus
uc4 []batching.Conn // length is always nonzero
uc4Port uint16 // always nonzero
uc6 []batching.Conn // length may be zero if udp6 bind fails
uc6Port uint16 // zero if len(uc6) is zero, otherwise nonzero
closeOnce sync.Once
wg sync.WaitGroup
closeCh chan struct{}
netChecker *netcheck.Client
metrics *metrics
netMon *netmon.Monitor
cloudInfo *cloudinfo.CloudInfo // used to query cloud metadata services
mu sync.Mutex // guards the following fields
macSecrets views.Slice[[blake2s.Size]byte] // [0] is most recent, max 2 elements
macSecretRotatedAt mono.Time
derpMap *tailcfg.DERPMap
onlyStaticAddrPorts bool // no dynamic addr port discovery when set
staticAddrPorts views.Slice[netip.AddrPort] // static ip:port pairs set with [Server.SetStaticAddrPorts]
dynamicAddrPorts []netip.AddrPort // dynamically discovered ip:port pairs
closed bool
lamportID uint64
nextVNI uint32
// serverEndpointByVNI is consistent with serverEndpointByDisco while mu is
// held, i.e. mu must be held around write ops. Read ops in performance
// sensitive paths, e.g. packet forwarding, do not need to acquire mu.
serverEndpointByVNI sync.Map // key is uint32 (Geneve VNI), value is [*serverEndpoint]
serverEndpointByDisco map[key.SortedPairOfDiscoPublic]*serverEndpoint
}
const macSecretRotationInterval = time.Minute * 2
const (
minVNI = uint32(1)
maxVNI = uint32(1<<24 - 1)
totalPossibleVNI = maxVNI - minVNI + 1
)
// serverEndpoint contains Server-internal [endpoint.ServerEndpoint] state.
type serverEndpoint struct {
// discoPubKeys contains the key.DiscoPublic of the served clients. The
// indexing of this array aligns with the following fields, e.g.
// discoSharedSecrets[0] is the shared secret to use when sealing
// Disco protocol messages for transmission towards discoPubKeys[0].
discoPubKeys key.SortedPairOfDiscoPublic
discoSharedSecrets [2]key.DiscoShared
lamportID uint64
vni uint32
allocatedAt mono.Time
mu sync.Mutex // guards the following fields
closed bool // signals that no new data should be accepted
inProgressGeneration [2]uint32 // or zero if a handshake has never started, or has just completed
boundAddrPorts [2]netip.AddrPort // or zero value if a handshake has never completed for that relay leg
lastSeen [2]mono.Time
packetsRx [2]uint64 // num packets received from/sent by each client after they are bound
bytesRx [2]uint64 // num bytes received from/sent by each client after they are bound
}
func blakeMACFromBindMsg(blakeKey [blake2s.Size]byte, src netip.AddrPort, msg disco.BindUDPRelayEndpointCommon) ([blake2s.Size]byte, error) {
input := make([]byte, 8, 4+4+32+18) // vni + generation + invited party disco key + addr:port
binary.BigEndian.PutUint32(input[0:4], msg.VNI)
binary.BigEndian.PutUint32(input[4:8], msg.Generation)
input = msg.RemoteKey.AppendTo(input)
input, err := src.AppendBinary(input)
if err != nil {
return [blake2s.Size]byte{}, err
}
h, err := blake2s.New256(blakeKey[:])
if err != nil {
return [blake2s.Size]byte{}, err
}
_, err = h.Write(input)
if err != nil {
return [blake2s.Size]byte{}, err
}
var out [blake2s.Size]byte
h.Sum(out[:0])
return out, nil
}
func (e *serverEndpoint) handleDiscoControlMsg(from netip.AddrPort, senderIndex int, discoMsg disco.Message, serverDisco key.DiscoPublic, macSecrets views.Slice[[blake2s.Size]byte], now mono.Time, m endpointUpdater) (write []byte, to netip.AddrPort) {
e.mu.Lock()
defer e.mu.Unlock()
lastState := e.stateLocked()
if lastState == endpointClosed {
// endpoint was closed in [Server.endpointGC]
return nil, netip.AddrPort{}
}
if senderIndex != 0 && senderIndex != 1 {
return nil, netip.AddrPort{}
}
otherSender := 0
if senderIndex == 0 {
otherSender = 1
}
validateVNIAndRemoteKey := func(common disco.BindUDPRelayEndpointCommon) error {
if common.VNI != e.vni {
return errors.New("mismatching VNI")
}
if common.RemoteKey.Compare(e.discoPubKeys.Get()[otherSender]) != 0 {
return errors.New("mismatching RemoteKey")
}
return nil
}
switch discoMsg := discoMsg.(type) {
case *disco.BindUDPRelayEndpoint:
err := validateVNIAndRemoteKey(discoMsg.BindUDPRelayEndpointCommon)
if err != nil {
// silently drop
return nil, netip.AddrPort{}
}
if discoMsg.Generation == 0 {
// Generation must be nonzero, silently drop
return nil, netip.AddrPort{}
}
e.inProgressGeneration[senderIndex] = discoMsg.Generation
m := new(disco.BindUDPRelayEndpointChallenge)
m.VNI = e.vni
m.Generation = discoMsg.Generation
m.RemoteKey = e.discoPubKeys.Get()[otherSender]
reply := make([]byte, packet.GeneveFixedHeaderLength, 512)
gh := packet.GeneveHeader{Control: true, Protocol: packet.GeneveProtocolDisco}
gh.VNI.Set(e.vni)
err = gh.Encode(reply)
if err != nil {
return nil, netip.AddrPort{}
}
reply = append(reply, disco.Magic...)
reply = serverDisco.AppendTo(reply)
mac, err := blakeMACFromBindMsg(macSecrets.At(0), from, m.BindUDPRelayEndpointCommon)
if err != nil {
return nil, netip.AddrPort{}
}
m.Challenge = mac
box := e.discoSharedSecrets[senderIndex].Seal(m.AppendMarshal(nil))
reply = append(reply, box...)
return reply, from
case *disco.BindUDPRelayEndpointAnswer:
err := validateVNIAndRemoteKey(discoMsg.BindUDPRelayEndpointCommon)
if err != nil {
// silently drop
return nil, netip.AddrPort{}
}
generation := e.inProgressGeneration[senderIndex]
if generation == 0 || // we have no in-progress handshake
generation != discoMsg.Generation { // mismatching generation for the in-progress handshake
// silently drop
return nil, netip.AddrPort{}
}
for _, macSecret := range macSecrets.All() {
mac, err := blakeMACFromBindMsg(macSecret, from, discoMsg.BindUDPRelayEndpointCommon)
if err != nil {
// silently drop
return nil, netip.AddrPort{}
}
// Speed is favored over constant-time comparison here. The sender is
// already authenticated via disco.
if bytes.Equal(mac[:], discoMsg.Challenge[:]) {
// Handshake complete. Update the binding for this sender.
e.boundAddrPorts[senderIndex] = from
m.updateEndpoint(lastState, e.stateLocked())
e.lastSeen[senderIndex] = now // record last seen as bound time
e.inProgressGeneration[senderIndex] = 0 // reset to zero, which indicates there is no in-progress handshake
return nil, netip.AddrPort{}
}
}
// MAC does not match, silently drop
return nil, netip.AddrPort{}
default:
// unexpected message types, silently drop
return nil, netip.AddrPort{}
}
}
func (e *serverEndpoint) handleSealedDiscoControlMsg(from netip.AddrPort, b []byte, serverDisco key.DiscoPublic, macSecrets views.Slice[[blake2s.Size]byte], now mono.Time, m endpointUpdater) (write []byte, to netip.AddrPort) {
senderRaw, isDiscoMsg := disco.Source(b)
if !isDiscoMsg {
// Not a Disco message
return nil, netip.AddrPort{}
}
sender := key.DiscoPublicFromRaw32(mem.B(senderRaw))
senderIndex := -1
switch {
case sender.Compare(e.discoPubKeys.Get()[0]) == 0:
senderIndex = 0
case sender.Compare(e.discoPubKeys.Get()[1]) == 0:
senderIndex = 1
default:
// unknown Disco public key
return nil, netip.AddrPort{}
}
const headerLen = len(disco.Magic) + key.DiscoPublicRawLen
discoPayload, ok := e.discoSharedSecrets[senderIndex].Open(b[headerLen:])
if !ok {
// unable to decrypt the Disco payload
return nil, netip.AddrPort{}
}
discoMsg, err := disco.Parse(discoPayload)
if err != nil {
// unable to parse the Disco payload
return nil, netip.AddrPort{}
}
return e.handleDiscoControlMsg(from, senderIndex, discoMsg, serverDisco, macSecrets, now, m)
}
func (e *serverEndpoint) handleDataPacket(from netip.AddrPort, b []byte, now mono.Time) (write []byte, to netip.AddrPort) {
e.mu.Lock()
defer e.mu.Unlock()
if !e.isBoundLocked() {
// not a control packet, but serverEndpoint isn't bound
return nil, netip.AddrPort{}
}
if e.stateLocked() == endpointClosed {
// endpoint was closed in [Server.endpointGC]
return nil, netip.AddrPort{}
}
switch {
case from == e.boundAddrPorts[0]:
e.lastSeen[0] = now
e.packetsRx[0]++
e.bytesRx[0] += uint64(len(b))
return b, e.boundAddrPorts[1]
case from == e.boundAddrPorts[1]:
e.lastSeen[1] = now
e.packetsRx[1]++
e.bytesRx[1] += uint64(len(b))
return b, e.boundAddrPorts[0]
default:
// unrecognized source
return nil, netip.AddrPort{}
}
}
// maybeExpire checks if the endpoint has expired according to the provided timeouts and sets its closed state accordingly.
// True is returned if the endpoint was expired and closed.
func (e *serverEndpoint) maybeExpire(now mono.Time, bindLifetime, steadyStateLifetime time.Duration, m endpointUpdater) bool {
e.mu.Lock()
defer e.mu.Unlock()
before := e.stateLocked()
if e.isExpiredLocked(now, bindLifetime, steadyStateLifetime) {
e.closed = true
m.updateEndpoint(before, e.stateLocked())
return true
}
return false
}
func (e *serverEndpoint) isExpiredLocked(now mono.Time, bindLifetime, steadyStateLifetime time.Duration) bool {
if !e.isBoundLocked() {
if now.Sub(e.allocatedAt) > bindLifetime {
return true
}
return false
}
if now.Sub(e.lastSeen[0]) > steadyStateLifetime || now.Sub(e.lastSeen[1]) > steadyStateLifetime {
return true
}
return false
}
// isBoundLocked returns true if both clients have completed a 3-way handshake,
// otherwise false.
func (e *serverEndpoint) isBoundLocked() bool {
return e.boundAddrPorts[0].IsValid() &&
e.boundAddrPorts[1].IsValid()
}
// stateLocked returns current endpointState according to the
// peers handshake status.
func (e *serverEndpoint) stateLocked() endpointState {
switch {
case e == nil, e.closed:
return endpointClosed
case e.boundAddrPorts[0].IsValid() && e.boundAddrPorts[1].IsValid():
return endpointOpen
default:
return endpointConnecting
}
}
// endpointState canonicalizes endpoint state names,
// see [serverEndpoint.stateLocked].
//
// Usermetrics can't handle Stringer, must be a string enum.
type endpointState string
const (
endpointClosed endpointState = "closed" // unallocated, not tracked in metrics
endpointConnecting endpointState = "connecting" // at least one peer has not completed handshake
endpointOpen endpointState = "open" // ready to forward
)
// NewServer constructs a [Server] listening on port. If port is zero, then
// port selection is left up to the host networking stack. If
// onlyStaticAddrPorts is true, then dynamic addr:port discovery will be
// disabled, and only addr:port's set via [Server.SetStaticAddrPorts] will be
// used. Metrics must be non-nil.
func NewServer(logf logger.Logf, port uint16, onlyStaticAddrPorts bool, metrics *usermetric.Registry) (s *Server, err error) {
s = &Server{
logf: logf,
disco: key.NewDisco(),
bindLifetime: defaultBindLifetime,
steadyStateLifetime: defaultSteadyStateLifetime,
closeCh: make(chan struct{}),
onlyStaticAddrPorts: onlyStaticAddrPorts,
serverEndpointByDisco: make(map[key.SortedPairOfDiscoPublic]*serverEndpoint),
nextVNI: minVNI,
cloudInfo: cloudinfo.New(logf),
}
s.discoPublic = s.disco.Public()
s.metrics = registerMetrics(metrics)
// TODO(creachadair): Find a way to plumb this in during initialization.
// As-written, messages published here will not be seen by other components
// in a running client.
bus := eventbus.New()
s.bus = bus
netMon, err := netmon.New(s.bus, logf)
if err != nil {
return nil, err
}
s.netMon = netMon
s.netChecker = &netcheck.Client{
NetMon: netMon,
Logf: logger.WithPrefix(logf, "netcheck: "),
SendPacket: func(b []byte, addrPort netip.AddrPort) (int, error) {
if addrPort.Addr().Is4() {
return s.uc4[0].WriteToUDPAddrPort(b, addrPort)
} else if len(s.uc6) > 0 {
return s.uc6[0].WriteToUDPAddrPort(b, addrPort)
} else {
return 0, errors.New("IPv6 socket is not bound")
}
},
}
err = s.bindSockets(port)
if err != nil {
return nil, err
}
s.startPacketReaders()
if !s.onlyStaticAddrPorts {
s.wg.Add(1)
go s.addrDiscoveryLoop()
}
s.wg.Add(1)
go s.endpointGCLoop()
return s, nil
}
func (s *Server) startPacketReaders() {
for i, uc := range s.uc4 {
var other batching.Conn
if len(s.uc6) > 0 {
other = s.uc6[min(len(s.uc6)-1, i)]
}
s.wg.Add(1)
go s.packetReadLoop(uc, other, true)
}
for i, uc := range s.uc6 {
var other batching.Conn
if len(s.uc4) > 0 {
other = s.uc4[min(len(s.uc4)-1, i)]
}
s.wg.Add(1)
go s.packetReadLoop(uc, other, false)
}
}
func (s *Server) addrDiscoveryLoop() {
defer s.wg.Done()
timer := time.NewTimer(0) // fire immediately
defer timer.Stop()
getAddrPorts := func() ([]netip.AddrPort, error) {
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
var addrPorts set.Set[netip.AddrPort]
addrPorts.Make()
// get local addresses
ips, _, err := netmon.LocalAddresses()
if err != nil {
return nil, err
}
for _, ip := range ips {
if ip.IsValid() {
if ip.Is4() {
addrPorts.Add(netip.AddrPortFrom(ip, s.uc4Port))
} else {
addrPorts.Add(netip.AddrPortFrom(ip, s.uc6Port))
}
}
}
// Get cloud metadata service addresses.
// TODO(illotum) Same is done within magicsock, consider caching within cloudInfo
cloudIPs, err := s.cloudInfo.GetPublicIPs(ctx)
if err == nil { // Not handling the err, GetPublicIPs already printed to log.
for _, ip := range cloudIPs {
if ip.IsValid() {
if ip.Is4() {
addrPorts.Add(netip.AddrPortFrom(ip, s.uc4Port))
} else {
addrPorts.Add(netip.AddrPortFrom(ip, s.uc6Port))
}
}
}
}
dm := s.getDERPMap()
if dm == nil {
// We don't have a DERPMap which is required to dynamically
// discover external addresses, but we can return the endpoints we
// do have.
return addrPorts.Slice(), nil
}
// get addrPorts as visible from DERP
rep, err := s.netChecker.GetReport(ctx, dm, &netcheck.GetReportOpts{
OnlySTUN: true,
})
if err != nil {
return nil, err
}
// Add STUN-discovered endpoints with their observed ports.
v4Addrs, v6Addrs := rep.GetGlobalAddrs()
for _, addr := range v4Addrs {
if addr.IsValid() {
addrPorts.Add(addr)
}
}
for _, addr := range v6Addrs {
if addr.IsValid() {
addrPorts.Add(addr)
}
}
if len(v4Addrs) >= 1 && v4Addrs[0].IsValid() {
// If they're behind a hard NAT and are using a fixed
// port locally, assume they might've added a static
// port mapping on their router to the same explicit
// port that the relay is running with. Worst case
// it's an invalid candidate mapping.
if rep.MappingVariesByDestIP.EqualBool(true) && s.uc4Port != 0 {
addrPorts.Add(netip.AddrPortFrom(v4Addrs[0].Addr(), s.uc4Port))
}
}
return addrPorts.Slice(), nil
}
for {
select {
case <-timer.C:
// Mirror magicsock behavior for duration between STUN. We consider
// 30s a min bound for NAT timeout.
timer.Reset(tstime.RandomDurationBetween(20*time.Second, 26*time.Second))
// TODO(illotum) Pass in context bound to the [s.closeCh] lifetime,
// and do not block on getAddrPorts IO.
addrPorts, err := getAddrPorts()
if err != nil {
s.logf("error discovering IP:port candidates: %v", err)
}
s.mu.Lock()
s.dynamicAddrPorts = addrPorts
s.mu.Unlock()
case <-s.closeCh:
return
}
}
}
// This is a compile-time assertion that [singlePacketConn] implements the
// [batching.Conn] interface.
var _ batching.Conn = (*singlePacketConn)(nil)
// singlePacketConn implements [batching.Conn] with single packet syscall
// operations.
type singlePacketConn struct {
*net.UDPConn
}
func (c *singlePacketConn) ReadBatch(msgs []ipv6.Message, _ int) (int, error) {
n, ap, err := c.UDPConn.ReadFromUDPAddrPort(msgs[0].Buffers[0])
if err != nil {
return 0, err
}
msgs[0].N = n
msgs[0].Addr = net.UDPAddrFromAddrPort(netaddr.Unmap(ap))
return 1, nil
}
func (c *singlePacketConn) WriteBatchTo(buffs [][]byte, addr netip.AddrPort, geneve packet.GeneveHeader, offset int) error {
for _, buff := range buffs {
if geneve.VNI.IsSet() {
geneve.Encode(buff)
} else {
buff = buff[offset:]
}
_, err := c.UDPConn.WriteToUDPAddrPort(buff, addr)
if err != nil {
return err
}
}
return nil
}
// UDP socket read/write buffer size (7MB). At the time of writing (2025-08-21)
// this value was heavily influenced by magicsock, with similar motivations for
// its increase relative to typical defaults, e.g. long fat networks and
// reducing packet loss around crypto/syscall-induced delay.
const socketBufferSize = 7 << 20
func trySetUDPSocketOptions(pconn nettype.PacketConn, logf logger.Logf) {
directions := []sockopts.BufferDirection{sockopts.ReadDirection, sockopts.WriteDirection}
for _, direction := range directions {
errForce, errPortable := sockopts.SetBufferSize(pconn, direction, socketBufferSize)
if errForce != nil {
logf("[warning] failed to force-set UDP %v buffer size to %d: %v; using kernel default values (impacts throughput only)", direction, socketBufferSize, errForce)
}
if errPortable != nil {
logf("failed to set UDP %v buffer size to %d: %v", direction, socketBufferSize, errPortable)
}
}
err := sockopts.SetICMPErrImmunity(pconn)
if err != nil {
logf("failed to set ICMP error immunity: %v", err)
}
}
func trySetSOMark(logf logger.Logf, netMon *netmon.Monitor, network, address string, c syscall.RawConn) {
if netns.UseSocketMark() {
// Leverage SO_MARK where available to prevent packets from routing
// *over* Tailscale. Where SO_MARK is unavailable we choose to not set
// SO_BINDTODEVICE as that could prevent handshakes from completing
// where multiple interfaces are in play.
//
// SO_MARK is only used on Linux at the time of writing (2026-01-08),
// and Linux is the popular/common choice for peer relay. If we are
// running on Linux and SO_MARK is unavailable (EPERM), chances are
// there is no TUN device, so routing over Tailscale is impossible
// anyway. Both TUN creation and SO_MARK require CAP_NET_ADMIN.
lis := netns.Listener(logf, netMon)
if lis.Control != nil {
lis.Control(network, address, c)
}
}
}
// bindSockets binds udp4 and udp6 sockets to desiredPort. We consider it
// successful if we manage to bind at least one udp4 socket. Multiple sockets
// may be bound per address family, e.g. SO_REUSEPORT, depending on platform.
//
// desiredPort may be zero, in which case port selection is left up to the host
// networking stack. We make no attempt to bind a consistent port between udp4
// and udp6 if the requested port is zero, but a consistent port is used
// across multiple sockets within a given address family if SO_REUSEPORT is
// supported.
//
// TODO: make these "re-bindable" in similar fashion to magicsock as a means to
// deal with EDR software closing them. http://go/corp/30118. We could re-use
// [magicsock.RebindingConn], which would also remove the need for
// [singlePacketConn], as [magicsock.RebindingConn] also handles fallback to
// single packet syscall operations.
func (s *Server) bindSockets(desiredPort uint16) error {
// maxSocketsPerAF is a conservative starting point, but is somewhat
// arbitrary.
maxSocketsPerAF := min(16, runtime.NumCPU())
listenConfig := &net.ListenConfig{
Control: func(network, address string, c syscall.RawConn) error {
trySetReusePort(network, address, c)
trySetSOMark(s.logf, s.netMon, network, address, c)
return nil
},
}
for _, network := range []string{"udp4", "udp6"} {
SocketsLoop:
for i := range maxSocketsPerAF {
if i > 0 {
// Use a consistent port per address family if the user-supplied
// port was zero, and we are binding multiple sockets.
if network == "udp4" {
desiredPort = s.uc4Port
} else {
desiredPort = s.uc6Port
}
}
uc, boundPort, err := s.bindSocketTo(listenConfig, network, desiredPort)
if err != nil {
switch {
case i == 0 && network == "udp4":
// At least one udp4 socket is required.
return err
case i == 0 && network == "udp6":
// A udp6 socket is not required.
s.logf("ignoring IPv6 bind failure: %v", err)
break SocketsLoop
default: // i > 0
// Reusable sockets are not required.
s.logf("ignoring reusable (index=%d network=%v) socket bind failure: %v", i, network, err)
break SocketsLoop
}
}
pc := batching.TryUpgradeToConn(uc, network, batching.IdealBatchSize)
bc, ok := pc.(batching.Conn)
if !ok {
bc = &singlePacketConn{uc}
}
if network == "udp4" {
s.uc4 = append(s.uc4, bc)
s.uc4Port = boundPort
} else {
s.uc6 = append(s.uc6, bc)
s.uc6Port = boundPort
}
if !isReusableSocket(uc) {
break
}
}
}
s.logf("listening on udp4:%d sockets=%d", s.uc4Port, len(s.uc4))
if len(s.uc6) > 0 {
s.logf("listening on udp6:%d sockets=%d", s.uc6Port, len(s.uc6))
}
return nil
}
func (s *Server) bindSocketTo(listenConfig *net.ListenConfig, network string, port uint16) (*net.UDPConn, uint16, error) {
lis, err := listenConfig.ListenPacket(context.Background(), network, fmt.Sprintf(":%d", port))
if err != nil {
return nil, 0, err
}
uc := lis.(*net.UDPConn)
trySetUDPSocketOptions(uc, s.logf)
_, boundPortStr, err := net.SplitHostPort(uc.LocalAddr().String())
if err != nil {
uc.Close()
return nil, 0, err
}
portUint, err := strconv.ParseUint(boundPortStr, 10, 16)
if err != nil {
uc.Close()
return nil, 0, err
}
return uc, uint16(portUint), nil
}
// Close closes the server.
func (s *Server) Close() error {
s.closeOnce.Do(func() {
for _, uc4 := range s.uc4 {
uc4.Close()
}
for _, uc6 := range s.uc6 {
uc6.Close()
}
close(s.closeCh)
s.wg.Wait()
// s.mu must not be held while s.wg.Wait'ing, otherwise we can
// deadlock. The goroutines we are waiting on to return can also
// acquire s.mu.
s.mu.Lock()
defer s.mu.Unlock()
s.serverEndpointByVNI.Clear()
clear(s.serverEndpointByDisco)
s.closed = true
s.bus.Close()
deregisterMetrics()
})
return nil
}
func (s *Server) endpointGC(bindLifetime, steadyStateLifetime time.Duration) {
now := mono.Now()
// TODO: consider performance implications of scanning all endpoints and
// holding s.mu for the duration. Keep it simple (and slow) for now.
s.mu.Lock()
defer s.mu.Unlock()
for k, v := range s.serverEndpointByDisco {
if v.maybeExpire(now, bindLifetime, steadyStateLifetime, s.metrics) {
delete(s.serverEndpointByDisco, k)
s.serverEndpointByVNI.Delete(v.vni)
}
}
}
func (s *Server) endpointGCLoop() {
defer s.wg.Done()
ticker := time.NewTicker(s.bindLifetime)
defer ticker.Stop()
for {
select {
case <-ticker.C:
s.endpointGC(s.bindLifetime, s.steadyStateLifetime)
case <-s.closeCh:
return
}
}
}
// handlePacket unwraps headers and dispatches packet handling according to its
// type and destination. If the returned address is valid, write will contain data
// to transmit, and isDataPacket signals whether input was a data packet or OOB
// signaling.
//
// write, to, isDataPacket := s.handlePacket(from, buf)
// if to.IsValid() && isDataPacket {
// // ..handle data transmission
// }
func (s *Server) handlePacket(from netip.AddrPort, b []byte) (write []byte, to netip.AddrPort, isDataPacket bool) {
if stun.Is(b) && b[1] == 0x01 {
// A b[1] value of 0x01 (STUN method binding) is sufficiently
// non-overlapping with the Geneve header where the LSB is always 0
// (part of 6 "reserved" bits).
s.netChecker.ReceiveSTUNPacket(b, from)
return nil, netip.AddrPort{}, false
}
gh := packet.GeneveHeader{}
err := gh.Decode(b)
if err != nil {
return nil, netip.AddrPort{}, false
}
e, ok := s.serverEndpointByVNI.Load(gh.VNI.Get())
if !ok {
// unknown VNI
return nil, netip.AddrPort{}, false
}
now := mono.Now()
if gh.Control {
if gh.Protocol != packet.GeneveProtocolDisco {
// control packet, but not Disco
return nil, netip.AddrPort{}, false
}
msg := b[packet.GeneveFixedHeaderLength:]
secrets := s.getMACSecrets(now)
write, to = e.(*serverEndpoint).handleSealedDiscoControlMsg(from, msg, s.discoPublic, secrets, now, s.metrics)
isDataPacket = false
return
}
write, to = e.(*serverEndpoint).handleDataPacket(from, b, now)
isDataPacket = true
return
}
func (s *Server) getMACSecrets(now mono.Time) views.Slice[[blake2s.Size]byte] {
s.mu.Lock()
defer s.mu.Unlock()
s.maybeRotateMACSecretLocked(now)
return s.macSecrets
}
func (s *Server) maybeRotateMACSecretLocked(now mono.Time) {
if !s.macSecretRotatedAt.IsZero() && now.Sub(s.macSecretRotatedAt) < macSecretRotationInterval {
return
}
secrets := s.macSecrets.AsSlice()
switch len(secrets) {
case 0:
secrets = make([][blake2s.Size]byte, 1, 2)
case 1:
secrets = append(secrets, [blake2s.Size]byte{})
fallthrough
case 2:
secrets[1] = secrets[0]
}
rand.Read(secrets[0][:])
s.macSecretRotatedAt = now
s.macSecrets = views.SliceOf(secrets)
return
}
func (s *Server) packetReadLoop(readFromSocket, otherSocket batching.Conn, readFromSocketIsIPv4 bool) {
defer func() {
// We intentionally close the [Server] if we encounter a socket read
// error below, at least until socket "re-binding" is implemented as
// part of http://go/corp/30118.
//
// Decrementing this [sync.WaitGroup] _before_ calling [Server.Close] is
// intentional as [Server.Close] waits on it.
s.wg.Done()
s.Close()
}()
msgs := make([]ipv6.Message, batching.IdealBatchSize)
for i := range msgs {
msgs[i].OOB = make([]byte, batching.MinControlMessageSize())
msgs[i].Buffers = make([][]byte, 1)
msgs[i].Buffers[0] = make([]byte, 1<<16-1)
}
writeBuffsByDest := make(map[netip.AddrPort][][]byte, batching.IdealBatchSize)
for {
for i := range msgs {
msgs[i] = ipv6.Message{Buffers: msgs[i].Buffers, OOB: msgs[i].OOB[:cap(msgs[i].OOB)]}
}
// TODO: extract laddr from IP_PKTINFO for use in reply
// ReadBatch will split coalesced datagrams before returning, which
// WriteBatchTo will re-coalesce further down. We _could_ be more
// efficient and not split datagrams that belong to the same VNI if they
// are non-control/handshake packets. We pay the memmove/memcopy
// performance penalty for now in the interest of simple single packet
// handlers.
n, err := readFromSocket.ReadBatch(msgs, 0)
if err != nil {
s.logf("error reading from socket(%v): %v", readFromSocket.LocalAddr(), err)
return
}
// Aggregate counts for the packet batch before writing metrics.
forwardedByOutAF := struct {
bytes4 int64
packets4 int64
bytes6 int64
packets6 int64
}{}
for _, msg := range msgs[:n] {
if msg.N == 0 {
continue
}
buf := msg.Buffers[0][:msg.N]
from := msg.Addr.(*net.UDPAddr).AddrPort()
write, to, isDataPacket := s.handlePacket(from, buf)
if !to.IsValid() {
continue
}
if isDataPacket {
if to.Addr().Is4() {
forwardedByOutAF.bytes4 += int64(len(write))
forwardedByOutAF.packets4++
} else {
forwardedByOutAF.bytes6 += int64(len(write))
forwardedByOutAF.packets6++
}
}
if from.Addr().Is4() == to.Addr().Is4() || otherSocket != nil {
buffs, ok := writeBuffsByDest[to]
if !ok {
buffs = make([][]byte, 0, batching.IdealBatchSize)
}
buffs = append(buffs, write)
writeBuffsByDest[to] = buffs
} else {
// This is unexpected. We should never produce a packet to write
// to the "other" socket if the other socket is nil/unbound.
// [server.handlePacket] has to see a packet from a particular
// address family at least once in order for it to return a
// packet to write towards a dest for the same address family.
s.logf("[unexpected] packet from: %v produced packet to: %v while otherSocket is nil", from, to)
}
}
for dest, buffs := range writeBuffsByDest {
// Write the packet batches via the socket associated with the
// destination's address family. If source and destination address
// families are matching we tx on the same socket the packet was
// received, otherwise we use the "other" socket. [Server] makes no
// use of dual-stack sockets.
if dest.Addr().Is4() == readFromSocketIsIPv4 {
readFromSocket.WriteBatchTo(buffs, dest, packet.GeneveHeader{}, 0)
} else {
otherSocket.WriteBatchTo(buffs, dest, packet.GeneveHeader{}, 0)
}
delete(writeBuffsByDest, dest)
}
s.metrics.countForwarded(readFromSocketIsIPv4, true, forwardedByOutAF.bytes4, forwardedByOutAF.packets4)
s.metrics.countForwarded(readFromSocketIsIPv4, false, forwardedByOutAF.bytes6, forwardedByOutAF.packets6)
}
}
var ErrServerClosed = errors.New("server closed")
// ErrServerNotReady indicates the server is not ready. Allocation should be
// requested after waiting for at least RetryAfter duration.
type ErrServerNotReady struct {
RetryAfter time.Duration
}
func (e ErrServerNotReady) Error() string {
return fmt.Sprintf("server not ready, retry after %v", e.RetryAfter)
}
// getNextVNILocked returns the next available VNI. It implements the
// "Traditional BSD Port Selection Algorithm" from RFC6056. This algorithm does
// not attempt to obfuscate the selection, i.e. the selection is predictable.
// For now, we favor simplicity and reducing VNI re-use over more complex
// ephemeral port (VNI) selection algorithms.
func (s *Server) getNextVNILocked() (uint32, error) {
for i := uint32(0); i < totalPossibleVNI; i++ {
vni := s.nextVNI
if vni == maxVNI {
s.nextVNI = minVNI
} else {
s.nextVNI++
}
_, ok := s.serverEndpointByVNI.Load(vni)
if !ok {
return vni, nil
}
}
return 0, errors.New("VNI pool exhausted")
}
// getAllAddrPortsCopyLocked returns a copy of the combined
// [Server.staticAddrPorts] and [Server.dynamicAddrPorts] slices.
func (s *Server) getAllAddrPortsCopyLocked() []netip.AddrPort {
addrPorts := make([]netip.AddrPort, 0, len(s.dynamicAddrPorts)+s.staticAddrPorts.Len())
addrPorts = append(addrPorts, s.staticAddrPorts.AsSlice()...)
addrPorts = append(addrPorts, slices.Clone(s.dynamicAddrPorts)...)
return addrPorts
}
// AllocateEndpoint allocates an [endpoint.ServerEndpoint] for the provided pair
// of [key.DiscoPublic]'s. If an allocation already exists for discoA and discoB
// it is returned without modification/reallocation. AllocateEndpoint returns
// the following notable errors:
// 1. [ErrServerClosed] if the server has been closed.
// 2. [ErrServerNotReady] if the server is not ready.
func (s *Server) AllocateEndpoint(discoA, discoB key.DiscoPublic) (endpoint.ServerEndpoint, error) {
s.mu.Lock()
defer s.mu.Unlock()
if s.closed {
return endpoint.ServerEndpoint{}, ErrServerClosed
}
if s.staticAddrPorts.Len() == 0 && len(s.dynamicAddrPorts) == 0 {
return endpoint.ServerEndpoint{}, ErrServerNotReady{RetryAfter: endpoint.ServerRetryAfter}
}
if discoA.Compare(s.discoPublic) == 0 || discoB.Compare(s.discoPublic) == 0 {
return endpoint.ServerEndpoint{}, fmt.Errorf("client disco equals server disco: %s", s.discoPublic.ShortString())
}
pair := key.NewSortedPairOfDiscoPublic(discoA, discoB)
e, ok := s.serverEndpointByDisco[pair]
if ok {
// Return the existing allocation. Clients can resolve duplicate
// [endpoint.ServerEndpoint]'s via [endpoint.ServerEndpoint.LamportID].
//
// TODO: consider ServerEndpoint.BindLifetime -= time.Now()-e.allocatedAt
// to give the client a more accurate picture of the bind window.
return endpoint.ServerEndpoint{
ServerDisco: s.discoPublic,
// Returning the "latest" addrPorts for an existing allocation is
// the simple choice. It may not be the best depending on client
// behaviors and endpoint state (bound or not). We might want to
// consider storing them (maybe interning) in the [*serverEndpoint]
// at allocation time.
ClientDisco: pair.Get(),
AddrPorts: s.getAllAddrPortsCopyLocked(),
VNI: e.vni,
LamportID: e.lamportID,
BindLifetime: tstime.GoDuration{Duration: s.bindLifetime},
SteadyStateLifetime: tstime.GoDuration{Duration: s.steadyStateLifetime},
}, nil
}
vni, err := s.getNextVNILocked()
if err != nil {
return endpoint.ServerEndpoint{}, err
}
s.lamportID++
e = &serverEndpoint{
discoPubKeys: pair,
lamportID: s.lamportID,
allocatedAt: mono.Now(),
vni: vni,
}
e.discoSharedSecrets[0] = s.disco.Shared(e.discoPubKeys.Get()[0])
e.discoSharedSecrets[1] = s.disco.Shared(e.discoPubKeys.Get()[1])
s.serverEndpointByDisco[pair] = e
s.serverEndpointByVNI.Store(e.vni, e)
s.logf("allocated endpoint vni=%d lamportID=%d disco[0]=%v disco[1]=%v", e.vni, e.lamportID, pair.Get()[0].ShortString(), pair.Get()[1].ShortString())
s.metrics.updateEndpoint(endpointClosed, endpointConnecting)
return endpoint.ServerEndpoint{
ServerDisco: s.discoPublic,
ClientDisco: pair.Get(),
AddrPorts: s.getAllAddrPortsCopyLocked(),
VNI: e.vni,
LamportID: e.lamportID,
BindLifetime: tstime.GoDuration{Duration: s.bindLifetime},
SteadyStateLifetime: tstime.GoDuration{Duration: s.steadyStateLifetime},
}, nil
}
// extractClientInfo constructs a [status.ClientInfo] for both relay clients
// involved in this session.
func (e *serverEndpoint) extractClientInfo() [2]status.ClientInfo {
e.mu.Lock()
defer e.mu.Unlock()
ret := [2]status.ClientInfo{}
for i := range e.boundAddrPorts {
ret[i].Endpoint = e.boundAddrPorts[i]
ret[i].ShortDisco = e.discoPubKeys.Get()[i].ShortString()
ret[i].PacketsTx = e.packetsRx[i]
ret[i].BytesTx = e.bytesRx[i]
}
return ret
}
// GetSessions returns a slice of peer relay session statuses, with each
// entry containing detailed info about the server and clients involved in
// each session. This information is intended for debugging/status UX, and
// should not be relied on for any purpose outside of that.
func (s *Server) GetSessions() []status.ServerSession {
s.mu.Lock()
defer s.mu.Unlock()
if s.closed {
return nil
}
var sessions = make([]status.ServerSession, 0, len(s.serverEndpointByDisco))
for _, se := range s.serverEndpointByDisco {
clientInfos := se.extractClientInfo()
sessions = append(sessions, status.ServerSession{
VNI: se.vni,
Client1: clientInfos[0],
Client2: clientInfos[1],
})
}
return sessions
}
// SetDERPMapView sets the [tailcfg.DERPMapView] to use for future netcheck
// reports.
func (s *Server) SetDERPMapView(view tailcfg.DERPMapView) {
s.mu.Lock()
defer s.mu.Unlock()
if !view.Valid() {
s.derpMap = nil
return
}
s.derpMap = view.AsStruct()
}
func (s *Server) getDERPMap() *tailcfg.DERPMap {
s.mu.Lock()
defer s.mu.Unlock()
return s.derpMap
}
// SetStaticAddrPorts sets addr:port pairs the [Server] will advertise
// as candidates it is potentially reachable over, in combination with
// dynamically discovered pairs. This replaces any previously-provided static
// values.
func (s *Server) SetStaticAddrPorts(addrPorts views.Slice[netip.AddrPort]) {
s.mu.Lock()
defer s.mu.Unlock()
s.staticAddrPorts = addrPorts
}
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