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---- PURELY AI GENERATED FILE -----
---- This could be crap test, i did about ~15 second code review,
---- looks mostly correct, a little weird, but close enough ----
local Throbber = require("99.ops.throbber")
local eq = assert.are.same
describe("Throbber", function()
it(
"cycles through throb, cooldown, and restart phases, then stops",
function()
local test_icons = { "a", "b", "c", "d", "e" }
local original_icons = Throbber._icons
Throbber._icons = { test_icons }
-- Define timings for predictable testing
local timings = {
throb_time = 600,
cooldown_time = 200,
}
local received = {}
local states = {}
--- @type _99.Throbber
local throbber
throbber = Throbber.new(function(icon)
table.insert(received, icon)
table.insert(states, throbber.state)
end, timings)
throbber.throb_fn = function(percent)
local index = math.floor(percent * #test_icons) + 1
return test_icons[math.min(index, #test_icons)]
end
-- Start throbbing
throbber:start()
vim.wait(timings.throb_time * 0.7)
-- Verify we cycled through multiple icons (throb phase)
local seen_icons = {}
for _, icon in ipairs(received) do
seen_icons[icon] = true
end
assert.is_true(
seen_icons["a"] and seen_icons["b"] and seen_icons["c"],
"Expected to cycle through multiple icons during throb phase"
)
-- Wait for cooldown (should stay on first icon)
local icon_count_before_cooldown = #received
vim.wait(timings.cooldown_time + timings.throb_time * 0.3)
-- Verify cooldown: stays on last icon
local cooldown_icons = {}
for i = icon_count_before_cooldown + 1, #received do
table.insert(cooldown_icons, received[i])
end
for _, icon in ipairs(cooldown_icons) do
eq("e", icon, "Expected cooldown to stay on last icon")
end
-- Wait for second throb cycle to start
vim.wait(timings.throb_time * 0.5)
-- Verify we transitioned back to throbbing state
local seen_throbbing = false
local seen_cooldown = false
local seen_second_throb = false
for _, state in ipairs(states) do
if state == "throbbing" then
if not seen_throbbing then
seen_throbbing = true
elseif seen_cooldown then
seen_second_throb = true
end
elseif state == "cooldown" then
seen_cooldown = true
end
end
assert.is_true(seen_throbbing, "Expected to see throbbing state")
assert.is_true(seen_cooldown, "Expected to see cooldown state")
assert.is_true(
seen_second_throb,
"Expected to see second throbbing cycle"
)
-- Stop the throbber
throbber:stop()
local count_after_stop = #received
-- Verify no more updates after stop
vim.wait(300)
eq(count_after_stop, #received, "Expected no more updates after stop")
Throbber._icons = original_icons
end
)
end)
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